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Earnings presentation3656KLab Inc.Information and Communications, Services and Others

Financial Results Presentation for the Second Quarter of the Fiscal Year Ending December 2026

Revenue rose 91.3% quarter on quarter to ¥3,263 million, driven by the launch of the new game Dragon Quest Smash Grow, and operating income turned positive at ¥493 million in the second quarter alone. This offset the operating loss recorded in the first quarter, resulting in cumulative first-half operating income of ¥39 million.

Worth reading
45Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
493
¥ million
Wording
Avoiding a definitive answer
How definitive the wording is.

Contents of this document

Earnings presentationSecond quarter of the fiscal year ending December 20267 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Ordinary income¥400 million
Net income¥383 million
Selling, general and administrative expenses¥789 million
Net Sales
Value
Current quarter3,263
Year on year113.9
Year on year against the same period last year+113.9%
Operating profit
Value
Current quarter493
Cumulative first half39
Same quarter of the previous year-359
Gross Profit Margin
Rate39.3%
Operating profit margin
Rate15.1%
Results for the three months of the current quarter
Net Sales
¥3,263 million
Gross profit
¥1,282 million
Operating profit
¥493 million
Ordinary income
¥400 million
Profit attributable to owners of parent for the quarter
¥383 million
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。Not disclosed (the materials only state that progress is steady, although it is below the full-year earnings forecast)
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
Progressing steadily
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
  • Games revenue (contribution from DQ SmaGuro revenue)¥1,798 million
  • Other revenue (decrease in GPU server sales)¥-240 million
  • Outsourcing and subcontracting expenses¥635 million
  • Advertising expenses¥240 million
  • Change in operating income from the previous quarter¥946 million
New initiatives
  • Launch of My Hero Academia: UNITED SURVIVAL
  • Planned launch of JoJo's Bizarre Adventure: Golden Spirit
  • Development of the Nintendo Switch version of Uta no Prince-sama: Shining Live (Shanirai)
  • Development of the VTuber business and a proprietary video-generation system
  • Business partnership with an AI film director and establishment of KLab AI GUILD
  • Proprietary-capital investment in bitcoin using an AI automated trading system
  • Establishment of KLab UAE, a wholly owned subsidiary in Dubai
  • Execution of a memorandum of understanding to promote the introduction of an anti-drone defense system
  • Establishment of a Dubai joint venture with HOMMA Group
Key KPIsA metric the company considers important as a management benchmark.
  • Cumulative downloads of BLEACH Brave Souls1 100 million downloads
  • Cumulative downloads of Captain Tsubasa: Dream Team5,500 10,000 downloads
  • Pre-registrations for the new JoJo title150 ten thousand items
  • Overseas revenue ratio30 %
Segment results
  • Gaming Business
    Net Sales¥3,175 million
    Year on year against the same period last year+130.6%
  • Other
    Net Sales¥88 million
    Year on year against the same period last year-73.2%
Financial targets
Actual results
ROE3.5%
ROA2.8%
Equity ratio78.1%
Number of employees
Number of Employees311 people
Contents of this document
ItemDetails
Document typeEarnings presentation
Fiscal Period CoveredSecond quarter of the fiscal year ending December 2026
Net Salesvalue Current quarter 3,263 / Year on year 113.9 / yoy_pct ¥113.9 million
Operating profitvalue Current quarter 493 / Cumulative first half 39 / Same quarter of the previous year -359 / yoy_pct Not disclosed
Ordinary income¥400 million
Net income¥383 million
Gross Profit MarginRate 39.3% / Year-on-year change (points) Not disclosed
Operating profit marginRate 15.1% / Year-on-year change (points) Not disclosed
Selling, general and administrative expenses¥789 million
Results for the three months of the current quarterNet Sales ¥3,263 million / Gross profit ¥1,282 million / Operating profit ¥493 million / Ordinary income ¥400 million / Profit attributable to owners of parent for the quarter ¥383 million
Progress against full-year forecastNot disclosed (the materials only state that progress is steady, although it is below the full-year earnings forecast)
Self-assessment against the planProgressing steadily
Segment resultsSegment Gaming Business / Net Sales ¥3,175 million / Year on year against the same period last year 130.6 / Profit Not disclosed, Segment Other / Net Sales ¥88 million / Year on year against the same period last year -73.2 / Profit Not disclosed
Breakdown of Factors Affecting the ChangeFactors Games revenue (contribution from DQ SmaGuro revenue) / Amount ¥1,798 million, Factors Other revenue (decrease in GPU server sales) / Amount ¥-240 million, Factors Outsourcing and subcontracting expenses / Amount ¥635 million, Factors Advertising expenses / Amount ¥240 million, Factors Change in operating income from the previous quarter / Amount ¥946 million
Key KPIsIndicator name Cumulative downloads of BLEACH Brave Souls / Value 1 100 million downloads / Year on year against the same period last year Not disclosed, Indicator name Cumulative downloads of Captain Tsubasa: Dream Team / Value 5,500 10,000 downloads / Year on year against the same period last year Not disclosed, Indicator name Pre-registrations for the new JoJo title / Value 150 ten thousand items / Year on year against the same period last year Not disclosed, Indicator name Overseas revenue ratio / Value 30 % / Year on year against the same period last year Not disclosed
Number of employeesNumber of Employees 311 people / Change during the period Not disclosed
Financial targetsTarget Not disclosed / Actual results ROE 3.5% / ROA 2.8% / Equity ratio 78.1% / ROIC Not disclosed
New initiativesLaunch of My Hero Academia: UNITED SURVIVAL, Planned launch of JoJo's Bizarre Adventure: Golden Spirit, Development of the Nintendo Switch version of Uta no Prince-sama: Shining Live (Shanirai), Development of the VTuber business and a proprietary video-generation system, Business partnership with an AI film director and establishment of KLab AI GUILD, Proprietary-capital investment in bitcoin using an AI automated trading system, Establishment of KLab UAE, a wholly owned subsidiary in Dubai, Execution of a memorandum of understanding to promote the introduction of an anti-drone defense system, Establishment of a Dubai joint venture with HOMMA Group
Items this document does not state (13)
Full-year earnings forecastUnit price and quantity metricsNumber of stores and locationsAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookMedium-term management plan targetsAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The successful launch of Dragon Quest Smash Grow (“DQ SmaGuro”) generated revenue-share income from in-app purchases, advertising and other sources. Operating income also improved as revenue increased. The company also explained the increases in advertising and promotional expenses for the Captain Tsubasa anniversary campaign, advertising and promotional expenses for DQ SmaGuro, and outsourcing and subcontracting expenses related to the development of new titles.

How to read this page

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Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Financial Results Presentation for the Second Quarter of the Fiscal Year Ending December 2026 | KLab Inc. (3656) timely disclosure | Komori