Contents of this document
- Games revenue (contribution from DQ SmaGuro revenue)¥1,798 million
- Other revenue (decrease in GPU server sales)¥-240 million
- Outsourcing and subcontracting expenses¥635 million
- Advertising expenses¥240 million
- Change in operating income from the previous quarter¥946 million
- Launch of My Hero Academia: UNITED SURVIVAL
- Planned launch of JoJo's Bizarre Adventure: Golden Spirit
- Development of the Nintendo Switch version of Uta no Prince-sama: Shining Live (Shanirai)
- Development of the VTuber business and a proprietary video-generation system
- Business partnership with an AI film director and establishment of KLab AI GUILD
- Proprietary-capital investment in bitcoin using an AI automated trading system
- Establishment of KLab UAE, a wholly owned subsidiary in Dubai
- Execution of a memorandum of understanding to promote the introduction of an anti-drone defense system
- Establishment of a Dubai joint venture with HOMMA Group
- Cumulative downloads of BLEACH Brave Souls1 100 million downloads
- Cumulative downloads of Captain Tsubasa: Dream Team5,500 10,000 downloads
- Pre-registrations for the new JoJo title150 ten thousand items
- Overseas revenue ratio30 %
- Gaming BusinessNet Sales¥3,175 millionYear on year against the same period last year+130.6%
- OtherNet Sales¥88 millionYear on year against the same period last year-73.2%
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | Second quarter of the fiscal year ending December 2026 |
| Net Sales | value Current quarter 3,263 / Year on year 113.9 / yoy_pct ¥113.9 million |
| Operating profit | value Current quarter 493 / Cumulative first half 39 / Same quarter of the previous year -359 / yoy_pct Not disclosed |
| Ordinary income | ¥400 million |
| Net income | ¥383 million |
| Gross Profit Margin | Rate 39.3% / Year-on-year change (points) Not disclosed |
| Operating profit margin | Rate 15.1% / Year-on-year change (points) Not disclosed |
| Selling, general and administrative expenses | ¥789 million |
| Results for the three months of the current quarter | Net Sales ¥3,263 million / Gross profit ¥1,282 million / Operating profit ¥493 million / Ordinary income ¥400 million / Profit attributable to owners of parent for the quarter ¥383 million |
| Progress against full-year forecast | Not disclosed (the materials only state that progress is steady, although it is below the full-year earnings forecast) |
| Self-assessment against the plan | Progressing steadily |
| Segment results | Segment Gaming Business / Net Sales ¥3,175 million / Year on year against the same period last year 130.6 / Profit Not disclosed, Segment Other / Net Sales ¥88 million / Year on year against the same period last year -73.2 / Profit Not disclosed |
| Breakdown of Factors Affecting the Change | Factors Games revenue (contribution from DQ SmaGuro revenue) / Amount ¥1,798 million, Factors Other revenue (decrease in GPU server sales) / Amount ¥-240 million, Factors Outsourcing and subcontracting expenses / Amount ¥635 million, Factors Advertising expenses / Amount ¥240 million, Factors Change in operating income from the previous quarter / Amount ¥946 million |
| Key KPIs | Indicator name Cumulative downloads of BLEACH Brave Souls / Value 1 100 million downloads / Year on year against the same period last year Not disclosed, Indicator name Cumulative downloads of Captain Tsubasa: Dream Team / Value 5,500 10,000 downloads / Year on year against the same period last year Not disclosed, Indicator name Pre-registrations for the new JoJo title / Value 150 ten thousand items / Year on year against the same period last year Not disclosed, Indicator name Overseas revenue ratio / Value 30 % / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 311 people / Change during the period Not disclosed |
| Financial targets | Target Not disclosed / Actual results ROE 3.5% / ROA 2.8% / Equity ratio 78.1% / ROIC Not disclosed |
| New initiatives | Launch of My Hero Academia: UNITED SURVIVAL, Planned launch of JoJo's Bizarre Adventure: Golden Spirit, Development of the Nintendo Switch version of Uta no Prince-sama: Shining Live (Shanirai), Development of the VTuber business and a proprietary video-generation system, Business partnership with an AI film director and establishment of KLab AI GUILD, Proprietary-capital investment in bitcoin using an AI automated trading system, Establishment of KLab UAE, a wholly owned subsidiary in Dubai, Execution of a memorandum of understanding to promote the introduction of an anti-drone defense system, Establishment of a Dubai joint venture with HOMMA Group |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The successful launch of Dragon Quest Smash Grow (“DQ SmaGuro”) generated revenue-share income from in-app purchases, advertising and other sources. Operating income also improved as revenue increased. The company also explained the increases in advertising and promotional expenses for the Captain Tsubasa anniversary campaign, advertising and promotional expenses for DQ SmaGuro, and outsourcing and subcontracting expenses related to the development of new titles.