Results for this period
First quarter1 April 2026 to 30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
The release of 2 packaged games, the launch of operations for 2 smartphone games under IP licenses, strong sales of major titles released in the previous fiscal year and back-catalog titles, and contributions from existing mobile titles. Outside operating income, the Company managed investments while monitoring trends in the financial markets and recorded gains.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 June 2026 |
| Net Sales | ¥17,368 million (YoY +17.4%) |
| Operating profit | ¥5,407 million (YoY +51.3%) |
| Ordinary income | ¥15,719 million (YoY +79.2%) |
| Profit attributable to owners of the parent | ¥11,348 million (YoY +86.9%) |
| Net income per share | ¥33.97 |
| Equity ratio | End of the current fiscal period 83.6 / End of previous period 86.7 |
| Total assets | ¥333,923 million |
| Net assets | ¥279,963 million |
| Full-year earnings forecast | Net Sales ¥90,000 million (YoY +1.8%) / Operating profit ¥32,000 million (YoY -13.9%) / Ordinary income ¥42,000 million (YoY -26.3%) / Net income ¥31,000 million (YoY -27.6%) |
| Annual Dividend Forecast | ¥66 → ¥48(-27.3%) |
| Segment revenue | Entertainment Business ¥15,930 million (YoY +17.3%), Amusement Business ¥1,120 million (YoY +6.3%), Real Estate Business ¥334 million (YoY +7.1%), Other Businesses ¥82 million (YoY +6.5%) |
| Segment profit | Entertainment Business ¥5,288 million (YoY +42.7%), Amusement Business ¥165 million (YoY +60.2%), Real Estate Business ¥75 million (YoY 0.0%), Other Businesses ¥-122 million (YoY +60.6%) |
| Depreciation and amortization | ¥529 million |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 companies / Excluded 0 companies / Company name None |
| Material subsequent events | No applicable matters. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for analysts) |
| Issued Shares at Period-End | 336,096,924 Shares |
| Treasury Shares at Period-End | 2,010,222 Shares |
| Factors Behind Changes in Business Performance | The release of 2 packaged games, the launch of operations for 2 smartphone games under IP licenses, strong sales of major titles released in the previous fiscal year and back-catalog titles, and contributions from existing mobile titles. Outside operating income, the Company managed investments while monitoring trends in the financial markets and recorded gains. |
Items this document does not state (12)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Net sales and operating income exceeded the year-earlier levels due to the release of 2 packaged games, the launch of operations for 2 smartphone games under IP licenses, strong sales of major titles released in the previous fiscal year and back-catalog titles, and contributions from existing mobile titles. Ordinary income included gains from investments managed while monitoring trends in the financial markets.