Announced details
IP content business, entertainment and content, IP licensing business, data and technology
Recently entered into an agreement with Sockets Inc. for the transfer of an IP licensing business.
The company develops businesses including apparel and merchandise commercialization, events and e-commerce by leveraging a diverse range of IP, from anime, manga and games to talent and creators. Its representative director is Matsumoto Takuya (松本拓也). Location, capital and year of establishment: Not disclosed.
Sockets Inc.: 36th Floor, Ebisu Garden Place Tower, 4-20-3 Ebisu, Shibuya-ku, Tokyo
In this announcement the company addresses none of Contract Value / Offering price / Impact on Business Performance.
| Item | Details |
|---|---|
| Names of Products / Services Covered | “The Future of Japan’s IP Content Business and Technology” series videos |
| Counterparty | 株式会社CREO |
| Counterparty overview | The company develops businesses including apparel and merchandise commercialization, events and e-commerce by leveraging a diverse range of IP, from anime, manga and games to talent and creators. Its representative director is Matsumoto Takuya (松本拓也). Location, capital and year of establishment: Not disclosed. |
| Relationship with the Company | Recently entered into an agreement with Sockets Inc. for the transfer of an IP licensing business. |
| Launch date | Released on 11 November 2026 (actual) |
| Applicable area | IP content business, entertainment and content, IP licensing business, data and technology |
| Location | Sockets Inc.: 36th Floor, Ebisu Garden Place Tower, 4-20-3 Ebisu, Shibuya-ku, Tokyo |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The talk session held at IR Day has been released as a video. It is being released as part of a series communicating about the future of Japan’s entertainment and content industries.