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Financial results presentation3634Sockets Inc.Information and Communications, Services and Others

Earnings Presentation Materials for the Fiscal Year Ending March 2026

In the fiscal year ended March 2026, the Company returned to profitability for the first time in 6 years as gross margin improved and SG&A expenses declined, despite a modest increase in revenue. For the fiscal year ending March 2027, the Company expects higher revenue and profit and will continue investing in and pursuing partnerships related to its entertainment DMP and IP content businesses.

Worth reading
56In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
135
¥ million
Wording
Conditional
How definitive the wording is.

Contents of this document

Financial results presentationFiscal year ending March 20269 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥1,060 million+1.9%
Operating profit¥52 million
Ordinary income¥55 million
Net income¥86 million
Gross Profit Margin49.9%
Operating profit margin4.9%
Selling, general and administrative expenses¥477 million
Results for the three months of the current quarterOrdinary profit: ▲¥3 million in the first quarter, ¥17 million in the second quarter, ¥31 million in the third quarter, and ¥55 million in the fourth quarter of the fiscal year ending March 2026 (as shown in the graph)
Full-year earnings forecast
Net Sales
¥1,100 million
Operating profit
¥65 million
Ordinary income
¥67 million
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
  • Improvement in gross profit and gross margin driven by growth in the music and video data services
  • Monetization of upfront investments
  • Higher productivity and a lower SG&A expense ratio through structural reforms
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
The materials state that the outlook is based on certain assumptions judged to be reasonable, but specific figures for foreign exchange rates, raw material prices and other factors are Not disclosed
New initiatives
  • Development and launch of the entertainment DMP (MSDB Bridge)
  • Content discovery and marketing support through an MOU with Shueisha
  • Collaboration and trials with companies involved in IP content
  • Preparation for a dual listing
  • Active consideration of business alliances, capital alliances and fundraising
Key KPIsA metric the company considers important as a management benchmark.
  • EPS¥35.36
    Year on year against the same period last yearReturned to profitability; significant increase
  • Shareholders2,509 People
    Year on year against the same period last yearApproximately 5 times the 532 shareholders as of September 2025
  • Equity ratio65 %
  • Playback rate using Sensory AI110 %
  • Number of users playing content using Sensory AI110 %
  • Number of plays of new-release lists using Sensory AI153 %
Segment results
  • Music data services
    Year-on-year change in revenue111%
    Year-on-year change in gross profit109%
  • Video data services
    Year-on-year change in revenue94%
    Year-on-year change in gross profit110%
  • Sensory marketing services
    Year-on-year change in revenue68%
    Year-on-year change in gross profit82%
Medium-term management plan targets
  • TargetOperating margin of 25–30%
    Target fiscal yearFive years from now
  • TargetGross margin of 60%
    Target fiscal yearMedium term
  • TargetSG&A expense ratio of 30–35%
    Target fiscal yearMedium term
  • TargetOperating profit of ¥300 million, followed by ¥1 billion
  • TargetCAGR of 10% or more for the music and video data services
    Target fiscal yearFY31
  • TargetCAGR of 100% or more for data services for the Next Entertainment Experience
    Target fiscal yearFY31
  • TargetCAGR of 150% or more for the entertainment DMP service
    Target fiscal yearFY31
Market Size / Share
  • Domestic creator economy market¥2.0894 trillion
    Fiscal year2024
  • Oshi-katsu marketApproximately ¥3.5 trillion
  • Global anime market$220.38 billion
    Fiscal year2035 forecast
  • Global anime market share by regionAsia 49%, North America 23%, Europe 18%, Middle East and Africa 6%, South America 4%
    Fiscal year2025
Number of employees
Number of Employees57 People
Annual Dividend
Annual dividend per share¥6
Year-end dividend¥6
Contents of this document
ItemDetails
Document typeFinancial results presentation
Fiscal Period CoveredFiscal year ending March 2026
Net Sales¥1,060 million (YoY +1.9%)
Operating profit¥52 million
Ordinary income¥55 million
Net income¥86 million
Gross Profit Margin49.9%
Operating profit margin4.9%
Selling, general and administrative expenses¥477 million
Results for the three months of the current quarterOrdinary profit: ▲¥3 million in the first quarter, ¥17 million in the second quarter, ¥31 million in the third quarter, and ¥55 million in the fourth quarter of the fiscal year ending March 2026 (as shown in the graph)
Full-year earnings forecastNet Sales ¥1,100 million / Operating profit ¥65 million / Ordinary income ¥67 million
Segment resultsSegment Music data services / Year-on-year change in revenue 111% / Year-on-year change in gross profit 109%, Segment Video data services / Year-on-year change in revenue 94% / Year-on-year change in gross profit 110%, Segment Sensory marketing services / Year-on-year change in revenue 68% / Year-on-year change in gross profit 82%
Breakdown of Factors Affecting the ChangeFactors Improvement in gross profit and gross margin driven by growth in the music and video data services, Factors Monetization of upfront investments, Factors Higher productivity and a lower SG&A expense ratio through structural reforms
Key KPIsIndicator name EPS / Value ¥35.36 / Year on year against the same period last year Returned to profitability; significant increase, Indicator name Shareholders / Value 2,509 People / Year on year against the same period last year Approximately 5 times the 532 shareholders as of September 2025, Indicator name Equity ratio / Value 65 % / Year on year against the same period last year Not disclosed, Indicator name Playback rate using Sensory AI / Value 110 % / Year on year against the same period last year Not disclosed, Indicator name Number of users playing content using Sensory AI / Value 110 % / Year on year against the same period last year Not disclosed, Indicator name Number of plays of new-release lists using Sensory AI / Value 153 % / Year on year against the same period last year Not disclosed
Number of employeesNumber of Employees 57 People / Change during the period Not disclosed / Hiring plan Not disclosed
Assumptions Underlying the Business OutlookThe materials state that the outlook is based on certain assumptions judged to be reasonable, but specific figures for foreign exchange rates, raw material prices and other factors are Not disclosed
Medium-term management plan targetsTarget Operating margin of 25–30% / Target fiscal year Five years from now, Target Gross margin of 60% / Target fiscal year Medium term, Target SG&A expense ratio of 30–35% / Target fiscal year Medium term, Target Operating profit of ¥300 million, followed by ¥1 billion / Target fiscal year Not disclosed, Target CAGR of 10% or more for the music and video data services / Target fiscal year FY31, Target CAGR of 100% or more for data services for the Next Entertainment Experience / Target fiscal year FY31, Target CAGR of 150% or more for the entertainment DMP service / Target fiscal year FY31
Annual DividendAnnual dividend per share ¥6 / Interim Dividend Not disclosed / Year-end dividend ¥6
Market Size / ShareMarket Domestic creator economy market / Value ¥2.0894 trillion / Fiscal year 2024, Market Oshi-katsu market / Value Approximately ¥3.5 trillion / Fiscal year Not disclosed, Market Global anime market / Value $220.38 billion / Fiscal year 2035 forecast, Market Global anime market share by region / Value Asia 49%, North America 23%, Europe 18%, Middle East and Africa 6%, South America 4% / Fiscal year 2025
New initiativesDevelopment and launch of the entertainment DMP (MSDB Bridge), Content discovery and marketing support through an MOU with Shueisha, Collaboration and trials with companies involved in IP content, Preparation for a dual listing, Active consideration of business alliances, capital alliances and fundraising
Items this document does not state (11)
Progress against full-year forecastSelf-assessment against the planUnit price and quantity metricsNumber of stores and locationsRisk amount incorporated into the outlookFinancial targetsPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The factors contributing to higher profit were improvements in gross profit and gross margin driven by growth in the music and video data services, monetization of upfront investments, and higher productivity and a lower SG&A expense ratio.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Earnings Presentation Materials for the Fiscal Year Ending March 2026 | Sockets Inc. (3634) timely disclosure | Komori