Contents of this document
- Improvement in gross profit and gross margin driven by growth in the music and video data services
- Monetization of upfront investments
- Higher productivity and a lower SG&A expense ratio through structural reforms
- Development and launch of the entertainment DMP (MSDB Bridge)
- Content discovery and marketing support through an MOU with Shueisha
- Collaboration and trials with companies involved in IP content
- Preparation for a dual listing
- Active consideration of business alliances, capital alliances and fundraising
- EPS¥35.36Year on year against the same period last yearReturned to profitability; significant increase
- Shareholders2,509 PeopleYear on year against the same period last yearApproximately 5 times the 532 shareholders as of September 2025
- Equity ratio65 %
- Playback rate using Sensory AI110 %
- Number of users playing content using Sensory AI110 %
- Number of plays of new-release lists using Sensory AI153 %
- Music data servicesYear-on-year change in revenue111%Year-on-year change in gross profit109%
- Video data servicesYear-on-year change in revenue94%Year-on-year change in gross profit110%
- Sensory marketing servicesYear-on-year change in revenue68%Year-on-year change in gross profit82%
- TargetOperating margin of 25–30%Target fiscal yearFive years from now
- TargetGross margin of 60%Target fiscal yearMedium term
- TargetSG&A expense ratio of 30–35%Target fiscal yearMedium term
- TargetOperating profit of ¥300 million, followed by ¥1 billion
- TargetCAGR of 10% or more for the music and video data servicesTarget fiscal yearFY31
- TargetCAGR of 100% or more for data services for the Next Entertainment ExperienceTarget fiscal yearFY31
- TargetCAGR of 150% or more for the entertainment DMP serviceTarget fiscal yearFY31
- Domestic creator economy market¥2.0894 trillionFiscal year2024
- Oshi-katsu marketApproximately ¥3.5 trillion
- Global anime market$220.38 billionFiscal year2035 forecast
- Global anime market share by regionAsia 49%, North America 23%, Europe 18%, Middle East and Africa 6%, South America 4%Fiscal year2025
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Fiscal year ending March 2026 |
| Net Sales | ¥1,060 million (YoY +1.9%) |
| Operating profit | ¥52 million |
| Ordinary income | ¥55 million |
| Net income | ¥86 million |
| Gross Profit Margin | 49.9% |
| Operating profit margin | 4.9% |
| Selling, general and administrative expenses | ¥477 million |
| Results for the three months of the current quarter | Ordinary profit: ▲¥3 million in the first quarter, ¥17 million in the second quarter, ¥31 million in the third quarter, and ¥55 million in the fourth quarter of the fiscal year ending March 2026 (as shown in the graph) |
| Full-year earnings forecast | Net Sales ¥1,100 million / Operating profit ¥65 million / Ordinary income ¥67 million |
| Segment results | Segment Music data services / Year-on-year change in revenue 111% / Year-on-year change in gross profit 109%, Segment Video data services / Year-on-year change in revenue 94% / Year-on-year change in gross profit 110%, Segment Sensory marketing services / Year-on-year change in revenue 68% / Year-on-year change in gross profit 82% |
| Breakdown of Factors Affecting the Change | Factors Improvement in gross profit and gross margin driven by growth in the music and video data services, Factors Monetization of upfront investments, Factors Higher productivity and a lower SG&A expense ratio through structural reforms |
| Key KPIs | Indicator name EPS / Value ¥35.36 / Year on year against the same period last year Returned to profitability; significant increase, Indicator name Shareholders / Value 2,509 People / Year on year against the same period last year Approximately 5 times the 532 shareholders as of September 2025, Indicator name Equity ratio / Value 65 % / Year on year against the same period last year Not disclosed, Indicator name Playback rate using Sensory AI / Value 110 % / Year on year against the same period last year Not disclosed, Indicator name Number of users playing content using Sensory AI / Value 110 % / Year on year against the same period last year Not disclosed, Indicator name Number of plays of new-release lists using Sensory AI / Value 153 % / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 57 People / Change during the period Not disclosed / Hiring plan Not disclosed |
| Assumptions Underlying the Business Outlook | The materials state that the outlook is based on certain assumptions judged to be reasonable, but specific figures for foreign exchange rates, raw material prices and other factors are Not disclosed |
| Medium-term management plan targets | Target Operating margin of 25–30% / Target fiscal year Five years from now, Target Gross margin of 60% / Target fiscal year Medium term, Target SG&A expense ratio of 30–35% / Target fiscal year Medium term, Target Operating profit of ¥300 million, followed by ¥1 billion / Target fiscal year Not disclosed, Target CAGR of 10% or more for the music and video data services / Target fiscal year FY31, Target CAGR of 100% or more for data services for the Next Entertainment Experience / Target fiscal year FY31, Target CAGR of 150% or more for the entertainment DMP service / Target fiscal year FY31 |
| Annual Dividend | Annual dividend per share ¥6 / Interim Dividend Not disclosed / Year-end dividend ¥6 |
| Market Size / Share | Market Domestic creator economy market / Value ¥2.0894 trillion / Fiscal year 2024, Market Oshi-katsu market / Value Approximately ¥3.5 trillion / Fiscal year Not disclosed, Market Global anime market / Value $220.38 billion / Fiscal year 2035 forecast, Market Global anime market share by region / Value Asia 49%, North America 23%, Europe 18%, Middle East and Africa 6%, South America 4% / Fiscal year 2025 |
| New initiatives | Development and launch of the entertainment DMP (MSDB Bridge), Content discovery and marketing support through an MOU with Shueisha, Collaboration and trials with companies involved in IP content, Preparation for a dual listing, Active consideration of business alliances, capital alliances and fundraising |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The factors contributing to higher profit were improvements in gross profit and gross margin driven by growth in the music and video data services, monetization of upfront investments, and higher productivity and a lower SG&A expense ratio.