Monitoring the Business Impact of the Spread of COVID-19
First written in FY2020-Q3. 5 of 8 entries say "Restated". Latest entry: FY2023.
The whole theme swung hardest in 2020: 103 of 175 companies on the "Worse" side.
- FY2023DroppedAnnual reportThis securities report does not disclose the impact of the spread of COVID-19 on the business as a separate item.
- FY2022-Q3RestatedAnnual report
「Regarding the impact of COVID-19 on the Group, some media outlets in the advertising and media businesses were affected, while the impact on the game and metaverse businesses was limited.」
The company continues to state that some media outlets in the advertising and media sector have been affected, while the impact on the gaming and metaverse sectors has been limited. - FY2022-Q2RestatedAnnual report
「Regarding the impact of COVID-19 on the Group, some media outlets in the advertising and media businesses were affected, while the impact on the game and metaverse businesses was limited.」
The company continues to state that some media outlets in the advertising and media sector have been affected, while the impact on the gaming and metaverse sectors has been limited. - FY2022-Q1RestatedAnnual report
「Regarding the impact of COVID-19 on the Group, some media outlets in the advertising and media businesses were affected, while the impact on the game and metaverse businesses was limited.」
The company continues to state that some media outlets in the advertising and media sector have been affected, while the impact on the gaming and metaverse sectors has been limited. The former live entertainment sector is now referred to as the metaverse sector. - FY2021-Q3RestatedAnnual report
「Regarding the impact of COVID-19 on our group, some media outlets in the advertising and media sector were affected, but the impact on the gaming and live entertainment sectors was limited.」
The company continues to state that some media outlets in the advertising and media sector have been affected, while the impact on the gaming and live entertainment sectors has been limited. - FY2021-Q2RestatedAnnual report
「Regarding the impact of COVID-19 on our group, some media outlets in the advertising and media sector were affected, but the impact on the gaming and live entertainment sectors was limited.」
The company continues to state that some media outlets in the advertising and media sector have been affected, while the impact on the gaming and live entertainment sectors has been limited. - FY2021-Q1MaterialisedAnnual report
「Regarding the impact of COVID-19 on our group, some media outlets in the advertising and media sector were affected, but the impact on the gaming and live entertainment sectors was limited.」
The disclosure stated that some media outlets in the advertising and media sector had actually been affected by the spread of COVID-19. Meanwhile, the impact on the gaming and live entertainment sectors was described as limited. - FY2020-Q3First statedAnnual report
「The impact of the spread of COVID-19 on the businesses of our group will continue to be closely monitored.」
This was the first disclosure stating that the impact of the spread of COVID-19 on our group’s businesses would be monitored. The business overview explained that the domestic and overseas economies were deteriorating rapidly due to the spread of the virus, but did not state that any specific impact on our group had occurred.