Risk of reduced spending by users due to deficiencies in the operation of paid gacha
First written in FY2019. 3 of 5 entries say "Restated". Latest entry: FY2025.
No other company in this theme has enough history to compare yet.
- FY2025RestatedAnnual report
「Paid gacha, a random item distribution system that can be used in exchange for money or prepaid payment instruments purchased with money as the direct consideration, is the primary source of revenue for “GREE,” various smartphone games and “REALITY” operated by our group.」
The structure in which paid gacha in GREE, smartphone games and REALITY is the primary source of revenue, together with the risk of reduced paid usage resulting from shortcomings in its operation, was restated. - FY2024RestatedAnnual report
「Paid gacha, a random item distribution system that can be used in exchange for money or prepaid payment instruments purchased with money as the direct consideration, is the primary source of revenue for “GREE,” various smartphone games and “REALITY” operated by our group.」
The structure in which paid gacha in GREE, smartphone games and REALITY is the primary source of revenue, together with the risk of reduced paid usage resulting from shortcomings in its operation, was restated. - FY2023RestatedAnnual report
「Paid gacha, a random item distribution system that can be used in exchange for money or prepaid payment instruments purchased with money as the direct consideration, is the primary source of revenue for “GREE,” various smartphone games and “REALITY” operated by our group.」
The structure in which paid gacha is the primary source of revenue, and the risk that shortcomings in the implementation of guidelines and internal rules could reduce paid usage, were restated. - FY2021WorsenedAnnual report
「Paid gacha, a random item distribution system that can be used in exchange for money or prepaid payment instruments purchased with money as the direct consideration, is the primary source of revenue for “GREE,” various app games and “REALITY” operated by our group.」
“REALITY” was explicitly added to the businesses for which paid gacha is the primary source of revenue, broadening the scope of potential effects from shortcomings in the operation of paid services. - FY2019First statedAnnual report
「Paid gacha, a random item distribution system that can be used in exchange for money or prepaid payment instruments purchased with money as the direct consideration, is the primary source of revenue for “GREE” and various app games operated by our group. While our group operates its games in compliance with guidelines established by industry organisations and has established the necessary internal rules, if these guidelines or internal rules are not properly implemented, the group's business operations and financial results could be affected by a decline in the number of users, a lower ratio of paying users or reduced paid usage.」
The filing describes the risk that shortcomings in the implementation of guidelines and internal rules could lead to a decline in users and paid usage, given that paid gacha is the primary source of revenue.