Results for this period
First quarter1 July 2026–30 September 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
The Game Business remained sluggish as it focused mainly on existing titles. The Live Entertainment Business performed steadily through content and functionality enhancements and proactive investment. The Anime, Manga and MD Business continued to invest in new works, acquire licensing revenue and launch new businesses. The DX Business continued to invest in the transition to a recurring-revenue model and improvements to its business portfolio. The Engineering Business strengthened its external sales and sales operations. The company withdrew from the Investment Business and discontinued the dedicated division.
Not applicable
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 July 2026–30 September 2026 |
| Net Sales | ¥11,877 million (YoY -0.9%) |
| Operating profit | ¥969 million (YoY -7.3%) |
| Ordinary income | ¥835 million (YoY -46.7%) |
| Profit attributable to owners of the parent | ¥12 million (YoY -98.9%) |
| Net income per share | ¥0.07 |
| Equity ratio | End of the current fiscal period 73 / End of previous period 75.8 |
| Total assets | ¥125,582 million |
| Net assets | ¥92,614 million |
| Full-year earnings forecast | Net Sales ¥57,000 million (YoY +17.0%) / Operating profit ¥3,900 million (YoY -13.6%) / Ordinary income Not disclosed (changes in gains and losses on valuation associated with investment activities in non-operating income and expenses are expected, making a reasonable calculation difficult) / Profit attributable to owners of the parent Not disclosed (changes in gains and losses on valuation associated with investment activities in non-operating income and expenses are expected, making a reasonable calculation difficult) |
| Revision to Earnings Forecast | None (no revision to the most recently announced earnings forecasts) |
| Annual Dividend Forecast | ¥22 → ¥27.5(+25.0%) |
| Segment revenue | Game business ¥7,020 million (YoY -6.4%) / Live Entertainment Business ¥2,385 million (YoY +12.0%) / Anime, Manga and MD Business ¥585 million (YoY +60.4%) / DX business ¥1,799 million (YoY -6.1%) / Engineering business ¥225 million (YoY -32.0%) |
| Segment profit | Game business ¥804 million (YoY +3.2%) / Live Entertainment Business ¥426 million (YoY +20.0%) / Anime, Manga and MD Business ¥-50 million / DX business ¥260 million (YoY -4.2%) / Engineering business ¥123 million (YoY -48.6%) |
| Depreciation and amortization | ¥9 million |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of investment securities ¥169 million / Extraordinary loss Loss on disposal of fixed assets ¥0 million / Other ¥0 million |
| Disclosure regarding the going concern assumption | Not applicable |
| Change in accounting policy | Changes due to revisions to standards No / Other changes Yes / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 / Excluded 2 / Company name GREE LP Fund JP2 Investment Limited Partnership, グリー・ファンド・インベストメンツ株式会社 |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors and securities analysts) |
| Issued Shares at Period-End | 179,749,700 Shares |
| Treasury Shares at Period-End | 7,746,030 Shares |
| Factors Behind Changes in Business Performance | The Game Business remained sluggish as it focused mainly on existing titles. The Live Entertainment Business performed steadily through content and functionality enhancements and proactive investment. The Anime, Manga and MD Business continued to invest in new works, acquire licensing revenue and launch new businesses. The DX Business continued to invest in the transition to a recurring-revenue model and improvements to its business portfolio. The Engineering Business strengthened its external sales and sales operations. The company withdrew from the Investment Business and discontinued the dedicated division. |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The Game Business remained sluggish as operations focused mainly on existing titles. In the Live Entertainment Business, the company continued to expand content and functionality and make investments. In the Anime, Manga and MD Business, it invested in new works and the launch of new businesses. In the DX Business, it invested in transforming its business structure, while in the Engineering Business, it strengthened its external sales and sales operations. The company also withdrew from the Investment Business and discontinued the division dedicated exclusively to that business.