Results for this period
Full year1 July 2025 to 30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in Millions of yen).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
The Game business was sluggish as operations focused on existing titles, while the Investment business was sluggish due to lower distributions from investee funds and the revaluation of held shares. Meanwhile, content and functionality were expanded in the VTuber business, investment in the DX business progressed, and the Engineering business advanced the provision of its technologies to external customers. Ordinary income increased due to higher foreign exchange gains.
No applicable matters
| Item | Details |
|---|---|
| Fiscal Period Classification | Full year |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 July 2025 to 30 June 2026 |
| Net Sales | 51,324 Millions of yen (YoY -10.1%) |
| Operating profit | 4,026 Millions of yen (YoY -17.2%) |
| Ordinary income | 4,936 Millions of yen (YoY +31.3%) |
| Profit attributable to owners of the parent | 4,088 Millions of yen (YoY +242.3%) |
| Net income per share | ¥23.82 |
| Operating Margin | Current fiscal year 7.8 % / Previous period 8.5 % |
| Equity ratio | End of the current fiscal period 75.8% / End of previous period 70.0% |
| Total assets | 125,547 Millions of yen |
| Net assets | 96,804 Millions of yen |
| Cash flows from operating activities | 1,970 Millions of yen |
| Cash flows from investing activities | -1,539 Millions of yen |
| Cash flows from financing activities | -10,882 Millions of yen |
| Cash and cash equivalents at end of period | 74,194 Millions of yen |
| Full-year earnings forecast | Net Sales 51,000 Millions of yen (YoY -0.6%) / Operating profit 3,900 Millions of yen (YoY -3.1%) / Ordinary income Not disclosed / Net income Not disclosed |
| Annual Dividend Forecast | ¥22 → ¥22(0.0%) |
| Payout ratio | 92.4% |
| Shareholder Return Policy | Maintain a dividend on equity (DOE) of approximately 4%, with a consolidated dividend payout ratio of approximately 30% or higher as a guideline |
| Segment revenue | Gaming Business 29,439 Millions of yen (YoY -20.3%), VTuber 9,164 Millions of yen (YoY +10.7%), IP 1,812 Millions of yen (YoY +4.3%), DX Business 7,414 Millions of yen (YoY +5.3%), Engineering Business 1,321 Millions of yen (YoY +328.7%), Investment Business 2,621 Millions of yen (YoY -21.7%) |
| Segment profit | Gaming Business 3,712 Millions of yen (YoY -19.2%), VTuber 1,486 Millions of yen (YoY +125.1%), IP -23 Millions of yen, DX Business 974 Millions of yen (YoY +5.6%), Engineering Business 712 Millions of yen (YoY +306.3%), Investment Business -715 Millions of yen |
| Depreciation and amortization | 403 Millions of yen |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of investment securities 398 Millions of yen, Other 23 Millions of yen / Extraordinary loss Loss on Disposal of Fixed Assets 4 Millions of yen, Impairment loss on investment securities 29 Millions of yen |
| Disclosure regarding the going concern assumption | No applicable matters |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Number of companies 9 / Company name GREE Capital US Holdings, LLC, GREE LP Fund US, LLC, GREE Capital Partners, LLC, GFR Fund I GP, LLC, GFR Fund I, L.P, GREE LP Fund JP2号投資事業有限責任組合, グリー・ファンド・インベストメンツ株式会社, グリーライブエンターテインメント株式会社, グリークリエイティブエンターテインメント株式会社 / Excluded Number of companies 1 / Company name GREE LP Fund US Holdings, LLC |
| Material subsequent events | From the following consolidated fiscal year, the Investment business will be discontinued, with its revenue and expenses recorded as non-operating items. The names of the VTuber business and IP business will also be changed to the Live Entertainment business and the Anime, Manga and Merchandising business, respectively. In addition, unsecured bonds with a total issue amount of ¥3,000 million will be issued on 30 July 2026. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors and securities analysts) |
| Issued Shares at Period-End | 179,749,700 |
| Treasury Shares at Period-End | 7,909,078 |
| Factors Behind Changes in Business Performance | The Game business was sluggish as operations focused on existing titles, while the Investment business was sluggish due to lower distributions from investee funds and the revaluation of held shares. Meanwhile, content and functionality were expanded in the VTuber business, investment in the DX business progressed, and the Engineering business advanced the provision of its technologies to external customers. Ordinary income increased due to higher foreign exchange gains. |
Items this document does not state (4)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The Game business remained sluggish as operations focused mainly on existing titles, while the Investment business also remained sluggish due to lower distributions from investee funds and the impact of revaluing held shares. Ordinary income, however, increased as foreign exchange gains rose substantially from the previous fiscal year. In the VTuber business, the Company expanded content and functionality; in the DX business, it invested in the transition to a recurring-revenue model; and in the Engineering business, it advanced the provision of in-house technologies to external customers.