Contents of this document
- Profit growth due to higher SaaS revenue, etc.¥13 million
- Profit increase due to cost reductions, etc.¥18 million
- Increase in SG&A expenses due to the establishment of the Changsha development center, etc.¥-11 million
- Consumer business profit growth driven by strong console business performance¥104 million
- Improved profitability of HealthTech and other early-stage investment businesses¥52 million
- Greater efficiency in group operating expenses¥36 million
- Component procurement environment
- Exchange-rate trends
- Yuan remains elevated
- Higher prices for components, including semiconductor memory
- Addition of DeepReads mode, a new feature of the AI agent service "OfficeAI Employee"
- Launch of an FDE-style hands-on support service in the AI field
- Adding value to products, including equipping tablets with 8Way Audio
- Release of the Steam version of "Culdcept Begins"
- Rollout of the "Crayon Shin-chan" game series for Nintendo Switch 2
- Continued discussions with JPYC in the payments field
- Enhancement of AI features in the HRTech recruitment support service
- Development of a plug-in for 8Way Audio sound creators
- ROE▲1.0Year on year against the same period last year+2.4p
- Cumulative console game units shipped100,000 bottles
- Kids service app downloads100,000 DL
- Trial members' conversion rate to paid memberships50%–60%
- Paid membership retention rate80%–90%
- OfficeAI Employee DeepReads mode accuracy rate88 %
| Item | Details |
|---|---|
| Document type | Presentation materials for financial results |
| Fiscal Period Covered | Fiscal year ending February 2027, second quarter |
| Net Sales | ¥5,297 million (YoY +9.0%) |
| Operating profit | ¥-74 million |
| Ordinary income | ¥32 million |
| Net income | ¥-55 million |
| Results for the three months of the current quarter | Net Sales ¥2,757 million (YoY +25.0%) / Ordinary income ¥153 million |
| Full-year earnings forecast | Net Sales ¥11,000 million / Adjusted EBITDA ¥1,000 million / Ordinary income ¥300 million / Profit attributable to owners of parent ¥150 million / AI & Cloud revenue ¥3,160 million / AI & Cloud segment profit ¥391 million / IoT & Devices revenue ¥4,620 million / IoT & Devices underlying segment profit ¥106 million / Life Design revenue ¥3,620 million / Life Design segment profit ¥282 million |
| Progress against full-year forecast | Net Sales 48 % / Adjusted EBITDA 41 % / AI & Cloud revenue 44 % / AI & Cloud segment profit 20 % / IoT & Devices revenue 48 % / IoT & Devices underlying segment profit 129 % / Life Design revenue 49 % / Life Design segment profit 18 % |
| Self-assessment against the plan | First-half results exceeded plan |
| Segment results | AI & Cloud Net Sales ¥1,401 million (YoY +5.0%) / Segment profit ¥79 million (YoY +13.0%) / IoT & Devices Net Sales ¥2,213 million (YoY -9.0%) / Underlying segment profit ¥137 million (YoY +7.0%) / Life Design Net Sales ¥1,773 million (YoY +46.0%) / Segment profit ¥50 million (YoY +156.0%) |
| Breakdown of Factors Affecting the Change | Factors Profit growth due to higher SaaS revenue, etc. / Amount ¥13 million, Factors Profit increase due to cost reductions, etc. / Amount ¥18 million, Factors Increase in SG&A expenses due to the establishment of the Changsha development center, etc. / Amount ¥-11 million, Factors Consumer business profit growth driven by strong console business performance / Amount ¥104 million, Factors Improved profitability of HealthTech and other early-stage investment businesses / Amount ¥52 million, Factors Greater efficiency in group operating expenses / Amount ¥36 million |
| Key KPIs | Indicator name ROE / Value ▲1.0 / Year on year against the same period last year +2.4p, Indicator name Cumulative console game units shipped / Value 100,000 bottles / Year on year against the same period last year Not disclosed, Indicator name Kids service app downloads / Value 100,000 DL / Year on year against the same period last year Not disclosed, Indicator name Trial members' conversion rate to paid memberships / Value 50%–60% / Year on year against the same period last year Not disclosed, Indicator name Paid membership retention rate / Value 80%–90% / Year on year against the same period last year Not disclosed, Indicator name OfficeAI Employee DeepReads mode accuracy rate / Value 88 % / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 501 People / Record date End of August 2026 / Change during the period Not disclosed |
| Assumptions Underlying the Business Outlook | Component procurement environment, Exchange-rate trends, Yuan remains elevated, Higher prices for components, including semiconductor memory |
| Medium-term management plan targets | The medium-term management plan targeting the fiscal year ending February 2028 will be rolled forward and is scheduled for publication around December 2026. Numerical targets: Not disclosed |
| Financial targets | ROE FY2026 forecast 2.5 % / Equity ratio End of the current fiscal period 60.3 % |
| Annual Dividend | Annual dividend per share ¥5 / Interim ¥2 / End of period ¥3 / Period-end (forecast) Yes |
| New initiatives | Addition of DeepReads mode, a new feature of the AI agent service "OfficeAI Employee", Launch of an FDE-style hands-on support service in the AI field, Adding value to products, including equipping tablets with 8Way Audio, Release of the Steam version of "Culdcept Begins", Rollout of the "Crayon Shin-chan" game series for Nintendo Switch 2, Continued discussions with JPYC in the payments field, Enhancement of AI features in the HRTech recruitment support service, Development of a plug-in for 8Way Audio sound creators |
Items this document does not state (12)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Factors contributing to higher profit included sales of new games in the Life Design business, SaaS expansion in the AI & Cloud business, the IoT business's contribution to profit in the first quarter, higher profit in the Console business, and more efficient group operating expenses. Meanwhile, conditions in the IoT business are expected to deteriorate due to higher component prices, a weaker yen and a stronger yuan, resulting in lower second-half forecasts.