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Presentation materials for financial results3627TECMIRA HOLDINGS INC.Information and Communications, Services and Others

Financial Results Briefing Materials for the Second Quarter of the Fiscal Year Ending February 2027

In the first half of the fiscal year ending February 2027, revenue rose 9% year on year on sales of new games and SaaS expansion, while the operating and ordinary losses improved significantly. Although first-half results exceeded the initial plan, the full-year forecast was left unchanged to reflect worsening business conditions in the IoT segment.

Worth reading
60In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
422
¥ million (year-on-year increase in revenue)
Wording
Conditional
How definitive the wording is.

Contents of this document

Presentation materials for financial resultsFiscal year ending February 2027, second quarter9 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥5,297 million+9.0%
Operating profit¥-74 million
Ordinary income¥32 million
Net income¥-55 million
Results for the three months of the current quarterRevenue of ¥2,757 million and ordinary profit of ¥153 million (revenue up 25% year on year; ordinary profit improved by ¥162 million year on year)
Full-year earnings forecast
Net Sales
¥11,000 million
Adjusted EBITDA
¥1,000 million
Ordinary income
¥300 million
Profit attributable to owners of parent
¥150 million
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。
Net Sales48%
Adjusted EBITDA41%
Ordinary incomeProfit of ¥32 million against a first-half plan for a loss of ¥100 million
AI & Cloud revenue44%
AI & Cloud segment profit20%
IoT & Devices revenue48%
Underlying IoT & Devices segment profit129%
Life Design revenue49%
Life Design segment profit18%
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
Ahead of plan; progressing smoothly; exceeding the full-year plan
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
Profit growth due to higher SaaS revenue, etc.13
Profit increase due to cost reductions, etc.18
Increase in SG&A expenses due to the establishment of the Changsha development center, etc.-11
Consumer business profit growth driven by strong console business performance104
Improved profitability of HealthTech and other early-stage investment businesses52
Greater efficiency in group operating expenses36
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
The company referred to the procurement environment for components, foreign exchange trends, the yuan remaining elevated, rising component prices, and the procurement environment for semiconductor memory and other items. Numerical assumptions: Not disclosed
New initiatives
  • Attracting new customer segments through the AI agent service “OfficeAI Employee”
  • Release of “Culdcept Begins” on Steam
  • Sales of the “Crayon Shin-chan” series for Nintendo Switch 2
  • Increased promotional investment in the children’s service “Kinoly”
  • Expanding business opportunities in the payments sector through collaboration with JPYC
Key KPIsA metric the company considers important as a management benchmark.
  • Adjusted EBITDA¥408 million
    Year on year against the same period last year+334.0%
  • ROE-1 %
    Year on year against the same period last year+2.4%
  • Equity ratio60.3 %
  • Consolidated number of employees501 People
Segment results
AI & Cloud
Net Sales
¥1,401 million+5.0%
Segment profit
¥79 million
IoT & Devices
Net Sales
¥2,213 million-9.0%
Underlying segment profit
¥137 million
Life Design
Net Sales
¥1,773 million+46.0%
Segment profit
¥50 million
Medium-term management plan targets
Medium-term management plan targeting the fiscal year ending February 2028. The plan will be rolled forward and is scheduled for publication around December 2026.
Number of employees
501 consolidated employees (as of the end of August 2026: 323 in Japan and 178 overseas)
Annual Dividend
¥5 per share (forecast interim dividend of ¥2 and year-end dividend of ¥3)
Contents of this document
ItemDetails
Document typePresentation materials for financial results
Fiscal Period CoveredFiscal year ending February 2027, second quarter
Net Sales¥5,297 million (YoY +9.0%)
Operating profit¥-74 million
Ordinary income¥32 million
Net income¥-55 million
Results for the three months of the current quarterRevenue of ¥2,757 million and ordinary profit of ¥153 million (revenue up 25% year on year; ordinary profit improved by ¥162 million year on year)
Full-year earnings forecastNet Sales ¥11,000 million / Adjusted EBITDA ¥1,000 million / Ordinary income ¥300 million / Profit attributable to owners of parent ¥150 million
Progress against full-year forecastNet Sales 48% / Adjusted EBITDA 41% / Ordinary income Profit of ¥32 million against a first-half plan for a loss of ¥100 million / AI & Cloud revenue 44% / AI & Cloud segment profit 20% / IoT & Devices revenue 48% / Underlying IoT & Devices segment profit 129% / Life Design revenue 49% / Life Design segment profit 18%
Self-assessment against the planAhead of plan; progressing smoothly; exceeding the full-year plan
Segment resultsAI & Cloud Net Sales ¥1,401 million (YoY +5.0%) / Segment profit ¥79 million / IoT & Devices Net Sales ¥2,213 million (YoY -9.0%) / Underlying segment profit ¥137 million / Life Design Net Sales ¥1,773 million (YoY +46.0%) / Segment profit ¥50 million
Breakdown of Factors Affecting the ChangeProfit growth due to higher SaaS revenue, etc. 13 / Profit increase due to cost reductions, etc. 18 / Increase in SG&A expenses due to the establishment of the Changsha development center, etc. -11 / Consumer business profit growth driven by strong console business performance 104 / Improved profitability of HealthTech and other early-stage investment businesses 52 / Greater efficiency in group operating expenses 36
Key KPIsIndicator name Adjusted EBITDA / Value ¥408 million / Year on year against the same period last year ¥334 million, Indicator name ROE / Value -1 % / Year on year against the same period last year 2.4 %, Indicator name Equity ratio / Value 60.3 % / Year on year against the same period last year Not disclosed, Indicator name Consolidated number of employees / Value 501 People / Year on year against the same period last year Not disclosed
Number of employees501 consolidated employees (as of the end of August 2026: 323 in Japan and 178 overseas)
Assumptions Underlying the Business OutlookThe company referred to the procurement environment for components, foreign exchange trends, the yuan remaining elevated, rising component prices, and the procurement environment for semiconductor memory and other items. Numerical assumptions: Not disclosed
Medium-term management plan targetsMedium-term management plan targeting the fiscal year ending February 2028. The plan will be rolled forward and is scheduled for publication around December 2026.
Annual Dividend¥5 per share (forecast interim dividend of ¥2 and year-end dividend of ¥3)
New initiativesAttracting new customer segments through the AI agent service “OfficeAI Employee”, Release of “Culdcept Begins” on Steam, Sales of the “Crayon Shin-chan” series for Nintendo Switch 2, Increased promotional investment in the children’s service “Kinoly”, Expanding business opportunities in the payments sector through collaboration with JPYC
Items this document does not state (13)
Gross Profit MarginOperating profit marginSelling, general and administrative expensesUnit price and quantity metricsNumber of stores and locationsRisk amount incorporated into the outlookFinancial targetsPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Revenue and profit increased, driven by sales of new games in the Life Design business, SaaS expansion in the AI & Cloud business, and profit contributions from the IoT business in the first quarter. Ordinary profit was boosted by higher SaaS revenue, lower costs, higher profit in the console business, improved profitability in HealthTech and other businesses, and more efficient group operating expenses, while higher selling, general and administrative expenses, including costs related to establishing the Changsha development base, weighed on profit.

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Financial Results Briefing Materials for the Second Quarter of the Fiscal Year Ending February 2027 | TECMIRA HOLDINGS INC. (3627) timely disclosure | Komori