Contents of this document
- Lower profit due to lower revenue from the game business and other factors¥-185 million
- Improved earnings in the Tech services and other businesses¥144 million
- Higher profit accompanying revenue growth in the SaaS business¥135 million
- Lower profit due to lower revenue from the solutions business and upfront AI investment¥-100 million
- Higher gross profit accompanying revenue growth in the aiwa business¥66 million
- Lower selling, general and administrative expenses following a review of the ODM business's production structure¥36 million
- Higher amortization of goodwill¥-29 million
- Higher costs associated with business expansion¥-47 million
- Higher deductions for consolidated adjustments and other factors¥-30 million
- Higher prices for components, including semiconductor memory
- Foreign-exchange risk from yen depreciation and yuan appreciation
- Higher raw-material prices due to higher crude oil prices
- Release of an AI agent service in March 2026
- Addition of an external information management option to the Pro Plan of Cloud Address Book
- Establishment of a development center in Changsha, Hunan Province, China
- Release of the game Culdcept Begins in July and global rollout
- Release of the kids' service Kinoly in March
- Introduction of an AI interview system to HRTech
- Enhancement of self-checkout functionality through collaboration with Toshiba Tec
- Capital investment in JPYC and consideration of stablecoin applications
- Participation in joint research with Kyoto University Hospital
- Cumulative number of OfficeBot users500 Companies and organizations
- Cumulative number of Cloud Address Book users2,700 Companies and organizations
- Cumulative number of Karomama Plus users6,000 Companies and organizations
- Web reservations at KarteConnect customer sites4 Times year-on-year
- Number of kids' content offerings1,000 or more
- ODM manufacturing track record600 or more models
- AI & CloudNet Sales¥2,692 millionYear-on-Year Change in Revenue (%)-1Segment profit¥222 millionProfit year-on-year change_pct35
- IoT & DevicesNet Sales¥5,326 millionYear-on-Year Change in Revenue (%)-3Underlying segment profit¥347 millionProfit year-on-year change_pct102
- Life DesignNet Sales¥2,609 millionYear-on-Year Change in Revenue (%)-17Segment profit¥36 millionProfit year-on-year change_pct-41
| Item | Details |
|---|---|
| Document type | Presentation materials on financial results |
| Fiscal Period Covered | Fiscal year ended February 2026 |
| Net Sales | ¥10,405 million (YoY -7.0%) |
| Operating profit | ¥73 million (YoY -20.0%) |
| Ordinary income | ¥93 million (YoY -9.0%) |
| Net income | ¥-58 million |
| Results for the three months of the current quarter | Net Sales ¥2,866 million (YoY +16.0%) / Ordinary income ¥119 million |
| Full-year earnings forecast | Fiscal Period Covered Fiscal year ending February 2027 / Net Sales ¥11,000 million / Adjusted EBITDA ¥1,000 million / Ordinary income ¥300 million / Profit attributable to owners of parent ¥150 million / ROE 2.5 % |
| Self-assessment against the plan | Above plan |
| Segment results | Segment AI & Cloud / Net Sales ¥2,692 million / Year-on-Year Change in Revenue (%) -1 / Segment profit ¥222 million / Profit year-on-year change_pct 35, Segment IoT & Devices / Net Sales ¥5,326 million / Year-on-Year Change in Revenue (%) -3 / Underlying segment profit ¥347 million / Profit year-on-year change_pct 102, Segment Life Design / Net Sales ¥2,609 million / Year-on-Year Change in Revenue (%) -17 / Segment profit ¥36 million / Profit year-on-year change_pct -41 |
| Breakdown of Factors Affecting the Change | Factors Lower profit due to lower revenue from the game business and other factors / Amount ¥-185 million, Factors Improved earnings in the Tech services and other businesses / Amount ¥144 million, Factors Higher profit accompanying revenue growth in the SaaS business / Amount ¥135 million, Factors Lower profit due to lower revenue from the solutions business and upfront AI investment / Amount ¥-100 million, Factors Higher gross profit accompanying revenue growth in the aiwa business / Amount ¥66 million, Factors Lower selling, general and administrative expenses following a review of the ODM business's production structure / Amount ¥36 million, Factors Higher amortization of goodwill / Amount ¥-29 million, Factors Higher costs associated with business expansion / Amount ¥-47 million, Factors Higher deductions for consolidated adjustments and other factors / Amount ¥-30 million |
| Key KPIs | Indicator name Cumulative number of OfficeBot users / Value 500 Companies and organizations / Year on year against the same period last year Not disclosed, Indicator name Cumulative number of Cloud Address Book users / Value 2,700 Companies and organizations / Year on year against the same period last year Not disclosed, Indicator name Cumulative number of Karomama Plus users / Value 6,000 Companies and organizations / Year on year against the same period last year Not disclosed, Indicator name Web reservations at KarteConnect customer sites / Value 4 Times year-on-year / Year on year against the same period last year Not disclosed, Indicator name Number of kids' content offerings / Value 1,000 or more / Year on year against the same period last year Not disclosed, Indicator name ODM manufacturing track record / Value 600 or more models / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 498 People / Record date End of February 2026 / Breakdown 321 domestic, 177 overseas |
| Assumptions Underlying the Business Outlook | Higher prices for components, including semiconductor memory, Foreign-exchange risk from yen depreciation and yuan appreciation, Higher raw-material prices due to higher crude oil prices |
| Medium-term management plan targets | Target fiscal year Fiscal year ending February 2028 / Details The medium-term management plan announced in October 2023 will be rolled forward, with an updated plan scheduled for release when the company announces its financial results for the second quarter of the fiscal year ending February 2027 / Target figure Not disclosed |
| Financial targets | ROE Fiscal year ended February 2026 results -1 % / FY2027/2 forecast 2.5 % / Equity ratio Fiscal year ended February 2026 results 56.9 % |
| Annual Dividend | Fiscal year ended February 2026 results Annual ¥5 / Interim Not disclosed / End of period ¥5 / FY2027/2 forecast Annual ¥5 / Interim ¥2 / End of period ¥3 |
| New initiatives | Release of an AI agent service in March 2026, Addition of an external information management option to the Pro Plan of Cloud Address Book, Establishment of a development center in Changsha, Hunan Province, China, Release of the game Culdcept Begins in July and global rollout, Release of the kids' service Kinoly in March, Introduction of an AI interview system to HRTech, Enhancement of self-checkout functionality through collaboration with Toshiba Tec, Capital investment in JPYC and consideration of stablecoin applications, Participation in joint research with Kyoto University Hospital |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The main reason for the decline in revenue and profit for the fiscal year ended February 2026 was the absence of a new game release. On the profit side, contributions came from higher SaaS revenue, lower selling, general and administrative expenses following a review of the ODM production structure, and higher revenue in the aiwa business. For the fiscal year ending February 2027, the company expects to benefit from the release of new games, higher SaaS business profit and increased Tech services profit, while factoring in risks from rising component prices, including semiconductor memory, yen depreciation and yuan appreciation, and higher crude oil prices.