Contents of this document
- Lower profit due to lower revenue from the game business and other factors¥-185 million
- Improved earnings in the Tech services and other businesses¥144 million
- Higher profit accompanying revenue growth in the SaaS business¥135 million
- Lower profit due to lower revenue from the solutions business and upfront AI investment¥-100 million
- Higher gross profit accompanying revenue growth in the aiwa business¥66 million
- Lower selling, general and administrative expenses following a review of the ODM business's production structure¥36 million
- Higher amortization of goodwill¥-29 million
- Higher costs associated with business expansion¥-47 million
- Higher deductions for consolidated adjustments and other factors¥-30 million
- Conservatively factor in higher material costs, foreign exchange fluctuations, higher crude oil prices, and higher semiconductor memory prices in the IoT business
- Assume ordinary loss of ¥100 million in the first half due to promotional spending on new games and the introduction of new services for children
- Expect ordinary profit of ¥400 million in the second half, driven by profit growth in the AI business, earnings contributions from new games, and a recovery in the IoT business
- Launch a new game in July of the fiscal year ending February 2027 and conduct promotional activities with a view to global expansion
- Expand the user base for the new service for children, 『キノリー』
- Promote adoption of the AI chat services 『OfficeBot』 and 『OfficeAI社員』
- Win projects through the AI solution 『AIdeaSuite』
- Introduce an interim dividend while maintaining an annual dividend of ¥5
- Adjusted EBITDA¥613 millionYear on year against the same period last year-30.0%
- Adjusted EBITDA margin6 %Year on year against the same period last yearDown from 8%
- ROE-1 %Year on year against the same period last yearImproved by 1.3 percentage points
- Equity ratio56.9 %Year on year against the same period last yearDown 0.4 percentage points
- IoT & Devices BusinessNet Sales¥5,326 million (YoY -3.0%)Underlying segment profit¥347 million (YoY +102.0%)
- AI & Cloud BusinessNet Sales¥2,692 million (YoY -1.0%)Segment profit¥222 million (YoY +35.0%)
- Life Design businessNet Sales¥2,609 million (YoY -17.0%)Segment profit¥36 million (YoY -41.0%)
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Fiscal year ended February 2026 |
| Net Sales | ¥10,405 million (YoY -7.0%) |
| Operating profit | ¥73 million (YoY -20.0%) |
| Ordinary income | ¥93 million (YoY -9.0%) |
| Net income | ¥-58 million |
| Results for the three months of the current quarter | Net Sales ¥2,866 million (YoY +16.0%) / Ordinary income ¥119 million / Operating margin 4% |
| Full-year earnings forecast | Subject Fiscal year ending February 2027 (2026FY) / Net Sales ¥11,000 million / Adjusted EBITDA ¥1,000 million / Ordinary income ¥300 million / Profit attributable to owners of parent ¥150 million / ROE 2.5 % / AI & Cloud Business revenue ¥3,160 million / AI & Cloud Business segment profit ¥391 million / IoT & Devices Business revenue ¥4,620 million / IoT & Devices Business underlying segment profit ¥106 million / Life Design Business revenue ¥3,620 million / Life Design Business segment profit ¥283 million |
| Segment results | Segment IoT & Devices Business / Net Sales ¥5,326 million (YoY -3.0%) / Underlying segment profit ¥347 million (YoY +102.0%), Segment AI & Cloud Business / Net Sales ¥2,692 million (YoY -1.0%) / Segment profit ¥222 million (YoY +35.0%), Segment Life Design business / Net Sales ¥2,609 million (YoY -17.0%) / Segment profit ¥36 million (YoY -41.0%) |
| Breakdown of Factors Affecting the Change | Factors Lower profit due to lower revenue from the game business and other factors / Amount ¥-185 million, Factors Improved earnings in the Tech services and other businesses / Amount ¥144 million, Factors Higher profit accompanying revenue growth in the SaaS business / Amount ¥135 million, Factors Lower profit due to lower revenue from the solutions business and upfront AI investment / Amount ¥-100 million, Factors Higher gross profit accompanying revenue growth in the aiwa business / Amount ¥66 million, Factors Lower selling, general and administrative expenses following a review of the ODM business's production structure / Amount ¥36 million, Factors Higher amortization of goodwill / Amount ¥-29 million, Factors Higher costs associated with business expansion / Amount ¥-47 million, Factors Higher deductions for consolidated adjustments and other factors / Amount ¥-30 million |
| Key KPIs | Indicator name Adjusted EBITDA / Value ¥613 million / Year on year against the same period last year ¥-30 million, Indicator name Adjusted EBITDA margin / Value 6 % / Year on year against the same period last year Down from 8%, Indicator name ROE / Value -1 % / Year on year against the same period last year Improved by 1.3 percentage points, Indicator name Equity ratio / Value 56.9 % / Year on year against the same period last year Down 0.4 percentage points |
| Number of employees | Number of Employees 498 people / Record date End of February 2026 / Breakdown 321 domestic, 177 overseas |
| Assumptions Underlying the Business Outlook | Conservatively factor in higher material costs, foreign exchange fluctuations, higher crude oil prices, and higher semiconductor memory prices in the IoT business, Assume ordinary loss of ¥100 million in the first half due to promotional spending on new games and the introduction of new services for children, Expect ordinary profit of ¥400 million in the second half, driven by profit growth in the AI business, earnings contributions from new games, and a recovery in the IoT business |
| Medium-term management plan targets | The company will roll forward its medium-term management plan targeting the fiscal year ending February 2028 and plans to disclose it when announcing its second-quarter results for the fiscal year ending February 2027. Specific targets: Not disclosed |
| Financial targets | ROE Actual results -1 % / Forecast 2.5 % / Equity ratio Actual results 56.9 % |
| Annual Dividend | Fiscal year ended February 2026 Annual ¥5 per share / End of period ¥5 per share / FY2027/2 forecast Annual ¥5 per share / Interim ¥2 per share / End of period ¥3 per share |
| New initiatives | Launch a new game in July of the fiscal year ending February 2027 and conduct promotional activities with a view to global expansion, Expand the user base for the new service for children, 『キノリー』, Promote adoption of the AI chat services 『OfficeBot』 and 『OfficeAI社員』, Win projects through the AI solution 『AIdeaSuite』, Introduce an interim dividend while maintaining an annual dividend of ¥5 |
Items this document does not state (14)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.For the fiscal year ended February 2026, the absence of new game launches, lower revenue from the game business, lower revenue from the solutions business, upfront AI investment, amortization of goodwill, and higher costs associated with business expansion reduced profit. In contrast, lower selling, general and administrative expenses following a review of the ODM business's production structure, higher revenue from the aiwa business, and growth in the SaaS business supported profit. For the fiscal year ending February 2027, the company expects profit growth in the AI business, earnings contributions from new games, and a recovery in the IoT business.