Komori
Financial results presentation3627TECMIRA HOLDINGS INC.Information and Communications, Services and Others

Fourth-Quarter Financial Results Presentation for the Fiscal Year Ending February 2026

For the fiscal year ended February 2026, revenue declined because no new games were launched, while operating profit and ordinary profit also fell below the previous fiscal year. For the fiscal year ending February 2027, the company plans higher revenue and profit, including ordinary profit of ¥300 million, driven by improved profitability in the IoT and AI businesses and the launch of new games.

Worth reading
58In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
-760
¥ million (year-on-year change in revenue)
Wording
Conditional
How definitive the wording is.

Contents of this document

Financial results presentationFiscal year ended February 20269 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥10,405 million-7.0%
Operating profit¥73 million-20.0%
Ordinary income¥93 million-9.0%
Net income¥-58 million
Results for the three months of the current quarter
Net Sales
¥2,866 million+16.0%
Ordinary income
¥119 million
Operating margin4%
Full-year earnings forecast
Fiscal year ending February 2027 (2026FY)
Net Sales
¥11,000 million
Adjusted EBITDA
¥1,000 million
Ordinary income
¥300 million
Profit attributable to owners of parent
¥150 million
ROE
2.5 %
AI & Cloud Business revenue
¥3,160 million
AI & Cloud Business segment profit
¥391 million
IoT & Devices Business revenue
¥4,620 million
IoT & Devices Business underlying segment profit
¥106 million
Life Design Business revenue
¥3,620 million
Life Design Business segment profit
¥283 million
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
  • Lower profit due to lower revenue from the game business and other factors¥-185 million
  • Improved earnings in the Tech services and other businesses¥144 million
  • Higher profit accompanying revenue growth in the SaaS business¥135 million
  • Lower profit due to lower revenue from the solutions business and upfront AI investment¥-100 million
  • Higher gross profit accompanying revenue growth in the aiwa business¥66 million
  • Lower selling, general and administrative expenses following a review of the ODM business's production structure¥36 million
  • Higher amortization of goodwill¥-29 million
  • Higher costs associated with business expansion¥-47 million
  • Higher deductions for consolidated adjustments and other factors¥-30 million
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
  • Conservatively factor in higher material costs, foreign exchange fluctuations, higher crude oil prices, and higher semiconductor memory prices in the IoT business
  • Assume ordinary loss of ¥100 million in the first half due to promotional spending on new games and the introduction of new services for children
  • Expect ordinary profit of ¥400 million in the second half, driven by profit growth in the AI business, earnings contributions from new games, and a recovery in the IoT business
New initiatives
  • Launch a new game in July of the fiscal year ending February 2027 and conduct promotional activities with a view to global expansion
  • Expand the user base for the new service for children, 『キノリー』
  • Promote adoption of the AI chat services 『OfficeBot』 and 『OfficeAI社員』
  • Win projects through the AI solution 『AIdeaSuite』
  • Introduce an interim dividend while maintaining an annual dividend of ¥5
Key KPIsA metric the company considers important as a management benchmark.
  • Adjusted EBITDA¥613 million
    Year on year against the same period last year-30.0%
  • Adjusted EBITDA margin6 %
    Year on year against the same period last yearDown from 8%
  • ROE-1 %
    Year on year against the same period last yearImproved by 1.3 percentage points
  • Equity ratio56.9 %
    Year on year against the same period last yearDown 0.4 percentage points
Segment results
  • IoT & Devices Business
    Net Sales¥5,326 million (YoY -3.0%)
    Underlying segment profit¥347 million (YoY +102.0%)
  • AI & Cloud Business
    Net Sales¥2,692 million (YoY -1.0%)
    Segment profit¥222 million (YoY +35.0%)
  • Life Design business
    Net Sales¥2,609 million (YoY -17.0%)
    Segment profit¥36 million (YoY -41.0%)
Medium-term management plan targets
The company will roll forward its medium-term management plan targeting the fiscal year ending February 2028 and plans to disclose it when announcing its second-quarter results for the fiscal year ending February 2027. Specific targets: Not disclosed
Financial targets
ROE
Actual results-1 %
Forecast2.5 %
Equity ratio
Actual results56.9 %
Number of employees
Number of Employees498 people
Record dateEnd of February 2026
Breakdown321 domestic, 177 overseas
Annual Dividend
Fiscal year ended February 2026
Annual¥5 per share
End of period¥5 per share
FY2027/2 forecast
Annual¥5 per share
Interim¥2 per share
End of period¥3 per share
Contents of this document
ItemDetails
Document typeFinancial results presentation
Fiscal Period CoveredFiscal year ended February 2026
Net Sales¥10,405 million (YoY -7.0%)
Operating profit¥73 million (YoY -20.0%)
Ordinary income¥93 million (YoY -9.0%)
Net income¥-58 million
Results for the three months of the current quarterNet Sales ¥2,866 million (YoY +16.0%) / Ordinary income ¥119 million / Operating margin 4%
Full-year earnings forecastSubject Fiscal year ending February 2027 (2026FY) / Net Sales ¥11,000 million / Adjusted EBITDA ¥1,000 million / Ordinary income ¥300 million / Profit attributable to owners of parent ¥150 million / ROE 2.5 % / AI & Cloud Business revenue ¥3,160 million / AI & Cloud Business segment profit ¥391 million / IoT & Devices Business revenue ¥4,620 million / IoT & Devices Business underlying segment profit ¥106 million / Life Design Business revenue ¥3,620 million / Life Design Business segment profit ¥283 million
Segment resultsSegment IoT & Devices Business / Net Sales ¥5,326 million (YoY -3.0%) / Underlying segment profit ¥347 million (YoY +102.0%), Segment AI & Cloud Business / Net Sales ¥2,692 million (YoY -1.0%) / Segment profit ¥222 million (YoY +35.0%), Segment Life Design business / Net Sales ¥2,609 million (YoY -17.0%) / Segment profit ¥36 million (YoY -41.0%)
Breakdown of Factors Affecting the ChangeFactors Lower profit due to lower revenue from the game business and other factors / Amount ¥-185 million, Factors Improved earnings in the Tech services and other businesses / Amount ¥144 million, Factors Higher profit accompanying revenue growth in the SaaS business / Amount ¥135 million, Factors Lower profit due to lower revenue from the solutions business and upfront AI investment / Amount ¥-100 million, Factors Higher gross profit accompanying revenue growth in the aiwa business / Amount ¥66 million, Factors Lower selling, general and administrative expenses following a review of the ODM business's production structure / Amount ¥36 million, Factors Higher amortization of goodwill / Amount ¥-29 million, Factors Higher costs associated with business expansion / Amount ¥-47 million, Factors Higher deductions for consolidated adjustments and other factors / Amount ¥-30 million
Key KPIsIndicator name Adjusted EBITDA / Value ¥613 million / Year on year against the same period last year ¥-30 million, Indicator name Adjusted EBITDA margin / Value 6 % / Year on year against the same period last year Down from 8%, Indicator name ROE / Value -1 % / Year on year against the same period last year Improved by 1.3 percentage points, Indicator name Equity ratio / Value 56.9 % / Year on year against the same period last year Down 0.4 percentage points
Number of employeesNumber of Employees 498 people / Record date End of February 2026 / Breakdown 321 domestic, 177 overseas
Assumptions Underlying the Business OutlookConservatively factor in higher material costs, foreign exchange fluctuations, higher crude oil prices, and higher semiconductor memory prices in the IoT business, Assume ordinary loss of ¥100 million in the first half due to promotional spending on new games and the introduction of new services for children, Expect ordinary profit of ¥400 million in the second half, driven by profit growth in the AI business, earnings contributions from new games, and a recovery in the IoT business
Medium-term management plan targetsThe company will roll forward its medium-term management plan targeting the fiscal year ending February 2028 and plans to disclose it when announcing its second-quarter results for the fiscal year ending February 2027. Specific targets: Not disclosed
Financial targetsROE Actual results -1 % / Forecast 2.5 % / Equity ratio Actual results 56.9 %
Annual DividendFiscal year ended February 2026 Annual ¥5 per share / End of period ¥5 per share / FY2027/2 forecast Annual ¥5 per share / Interim ¥2 per share / End of period ¥3 per share
New initiativesLaunch a new game in July of the fiscal year ending February 2027 and conduct promotional activities with a view to global expansion, Expand the user base for the new service for children, 『キノリー』, Promote adoption of the AI chat services 『OfficeBot』 and 『OfficeAI社員』, Win projects through the AI solution 『AIdeaSuite』, Introduce an interim dividend while maintaining an annual dividend of ¥5
Items this document does not state (14)
Gross Profit MarginOperating profit marginSelling, general and administrative expensesProgress against full-year forecastSelf-assessment against the planUnit price and quantity metricsNumber of stores and locationsRisk amount incorporated into the outlookPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

For the fiscal year ended February 2026, the absence of new game launches, lower revenue from the game business, lower revenue from the solutions business, upfront AI investment, amortization of goodwill, and higher costs associated with business expansion reduced profit. In contrast, lower selling, general and administrative expenses following a review of the ODM business's production structure, higher revenue from the aiwa business, and growth in the SaaS business supported profit. For the fiscal year ending February 2027, the company expects profit growth in the AI business, earnings contributions from new games, and a recovery in the IoT business.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Fourth-Quarter Financial Results Presentation for the Fiscal Year Ending February 2026 | TECMIRA HOLDINGS INC. (3627) timely disclosure | Komori