Komori
Axel Mark (3624) · InitiativeReframed

Launch of the and Experience business and transition to a 3-business structure

First written in FY2017. 1 of 3 entries say "Achieved", first in FY2018-Q1. Latest entry: FY2021-Q1.

3entries
5years
0from disclosures
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ProgressHeldSoftenedWorseAchievedFY2018-Q12017: 12018: 120182019: 020192020: 020202021: 1
Same theme, other companies
Launch of the and Experience business and reorganisation into a 3-business structureA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2021-Q1ReframedAnnual report

    「As the Company transferred part of its Game business, including game planning, development and operation, and other services, effective 1 September 2020, it changed its reporting segments from the previous 3 categories, the Game business, Advertising business and and Experience business, to 2 categories, the Advertising business and Other business, beginning with the cumulative first-quarter period.」

    The reporting segments were changed from a three-business structure to 2 categories, the Advertising business and Other business, following the transfer of the Game business and related operations.
  2. FY2018-Q1AchievedAnnual report

    「Beginning with the first quarter consolidated accounting period, the Company changed the segment name “Mobile Game business” to “Game business” and added the “and Experience business” as a new reporting segment.」

    The planned transition to a three-business structure was implemented in the previous fiscal year, resulting in 3 segments: the Game business, Advertising business and and Experience business. The and Experience business includes coscrea, Kujikore and .yell plus.
  3. FY2017First statedAnnual report

    「Accordingly, beginning with the fiscal year ending September 2018, the Company changed its reporting segments to 3 categories: the Game business, Advertising business and and Experience business.」

    The Company positioned the and Experience business, which deepens relationships between content and talent and their fans in areas surrounding gaming and advertising, as a new business structure and transitioned to 3 segments beginning with the fiscal year ending September 2018.
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