Contents of this document
- Strengthening the development of AI-native data and products
- Roll-up M&A of surveying companies
- Use of AI through a partnership with Microsoft Japan
- Participation in the NVIDIA Omniverse Partner Council Japan
- Developing 3Dmapspocket® into an integrated 3D spatial platform
- Number of countries entered26 countries
- Overseas revenue ratio74 %
- High-precision 3D data coverage180 10,000 km
- Growth rate of license-based revenue121 %
- Number of mass-production vehicle models equipped38 Models
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Fiscal year ending March 2026, full year |
| Net Sales | ¥5,686 million |
| Operating profit | ¥-1,876 million |
| Ordinary income | ¥-1,651 million |
| Net income | ¥-1,708 million |
| Selling, general and administrative expenses | ¥2,687 million |
| Results for the three months of the current quarter | Net Sales ¥2,313 million / Adjusted EBITDA ¥786 million |
| Full-year earnings forecast | Fiscal Period Covered Fiscal year ending March 2027 / Net Sales ¥7,000 million / License-based revenue ¥3,000 million / Project-based revenue ¥4,000 million / Adjusted EBITDA ¥50 million |
| Segment results | Project-based revenue ¥3,092 million / License-based revenue ¥2,594 million / Domestic revenue ¥1,456 million / Overseas revenue ¥4,229 million |
| Breakdown of Factors Affecting the Change | Year-on-year sales Increase in corporate licenses and other factors 1,423 / Changes in project contracting structure, timing shifts and other factors -3,201 / Year-on-year change in adjusted EBITDA Increase in license-based revenue 194 / Reduction in cost of sales 228 / SG&A cost reduction 52 / Improved profitability at subsidiaries 25 |
| Key KPIs | Number of countries entered 26 countries, Overseas revenue ratio 74 %, High-precision 3D data coverage 180 10,000 km, Growth rate of license-based revenue 121 %, Number of mass-production vehicle models equipped 38 Models |
| Unit price and quantity metrics | Mass-production licenses are calculated as unit price × quantity (number of vehicles). The exchange-rate assumption from FY27 onward is ¥145/USD. |
| Number of employees | 235 people (as of May 2026) |
| Assumptions Underlying the Business Outlook | Exchange rate ¥145/USD (used to calculate the pipeline from FY26 onward) |
| Market Size / Share | Physical AI market size US$82,791 million in 2035 / Market Growth Rate 30% CAGR |
| New initiatives | Strengthening the development of AI-native data and products, Roll-up M&A of surveying companies, Use of AI through a partnership with Microsoft Japan, Participation in the NVIDIA Omniverse Partner Council Japan, Developing 3Dmapspocket® into an integrated 3D spatial platform |
Items this document does not state (14)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The decline in revenue was mainly due to changes in the contracting structure for project-based engagements, a reduction in government projects, overseas auto projects being pushed into the following period, and customers curbing investment and development activities due to the impact of U.S. tariff policies. Improvements in license-based revenue and adjusted EBITDA resulted from an increase in corporate license engagements, lower cost of sales for project-based engagements, improved profitability at subsidiaries, and reductions in selling, general and administrative expenses.