Contents of this document
- Business classification changed to a single Commerce business
- Expand powered accessories as the second pillar of the Mobile Life business
- Expand products under the inner beauty brand ByGLOW
- Expand Gaming Accessories into furniture, including desks and chairs
- Capital and business alliance with 株式会社REMARE
- Promote projects to convert organic waste into methane gas
- Contribution margin24.8 %Year on year against the same period last year+5.2%
- Inventory turnover1.38 timesYear on year against the same period last year-0.5%
- Number of stores carrying Beauty business products8,000 Location
- Monitor arms soldYear on year against the same period last year+30.0%
- Peripheral accessories soldYear on year against the same period last year+130.0%
- Mobile Life business selling priceImproved from the same period of the previous year
- Monitor arms sold30 +30% year on yearYear on year against the same period last year+30.0%
- Peripheral accessories sold2.3 times year on yearYear on year against the same period last year+130.0%
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | First quarter of the fiscal year ending April 2027 |
| Net Sales | 4,610 million yen (YoY +7.2%) |
| Operating profit | -14 million yen |
| Net income | 59 million yen (YoY -8.2%) |
| Results for the three months of the current quarter | Net Sales 4,610 million yen / Operating profit -14 million yen / Profit attributable to owners of parent for the quarter 59 million yen |
| Full-year earnings forecast | Net Sales 22,817 million yen / Cost of sales 9,427 million yen / Gross profit 13,389 million yen / Operating profit 502 million yen |
| Progress against full-year forecast | Net Sales 20.2 / Operating profit Not disclosed (due to operating loss) |
| Self-assessment against the plan | The planned “quarter for building the foundation” |
| Segment results | Single segment. Revenue and business profit by business are presented separately. |
| Breakdown of Factors Affecting the Change | Net Sales Mobile Life, Beauty, Gaming Accessories, New Businesses, Global, Consolidation Adjustments / Business profit Mobile Life, Beauty, Gaming Accessories, New Businesses, Functional Departments, Global (including consolidation adjustments) |
| Key KPIs | Indicator name Contribution margin / Value 24.8 % / Year on year against the same period last year 5.2 %, Indicator name Inventory turnover / Value 1.38 times / Year on year against the same period last year -0.46 times, Indicator name Number of stores carrying Beauty business products / Value 8,000 Location / Year on year against the same period last year Not disclosed, Indicator name Monitor arms sold / Value Not disclosed / Year on year against the same period last year 30 +30% year on year, Indicator name Peripheral accessories sold / Value Not disclosed / Year on year against the same period last year 130 2.3 times the year-earlier quarter |
| Unit price and quantity metrics | Indicator name Mobile Life business selling price / Value Improved from the same period of the previous year / Year on year against the same period last year Not disclosed, Indicator name Monitor arms sold / Value 30 +30% year on year / Year on year against the same period last year 30 +30% year on year, Indicator name Peripheral accessories sold / Value 2.3 times year on year / Year on year against the same period last year 130 times year on year |
| Number of stores and locations | Number of stores Approximately 8,000 stores handling wholesale sales for the Beauty business (as of the end of July 2026) / Number of store openings and closures during the period Not disclosed |
| Number of employees | Number of Employees 368 on a consolidated basis, 176 on a non-consolidated basis (as of 30 April 2026) / Changes during the period and hiring plan Not disclosed |
| Assumptions Underlying the Business Outlook | The company assumes seasonality, the recovery of sales and profits during the second-half sales season, and upfront investment in the first half, while specific figures for foreign exchange and other factors are not disclosed. |
| Medium-term management plan targets | Fiscal year ending April 2029 Net Sales 30,889 million yen / Operating profit 1,804 million yen / Operating profit margin 5.8 million yen / ROIC 10% or higher / From the fiscal year ending April 2026 to the fiscal year ending April 2029 Average annual revenue growth of 15.4%, gross margin expansion from 22.3% to 25.7%, and inventory turnover improvement from 1.94x to 2.94x |
| Financial targets | ROIC Target 10% or higher (fiscal year ending April 2029) / Actual results 5.3 % (fiscal year ending April 2026) / Equity ratio Actual results 49.4 % (first quarter of the fiscal year ending April 2027) / Target Not disclosed |
| Annual Dividend | Fiscal year ending April 2027 Annual ¥3 per share / Interim Not disclosed / End of period Not disclosed / Fiscal year ending April 2026 Annual ¥22.5 per share |
| Payout ratio | 20% or higher |
| New initiatives | Business classification changed to a single Commerce business, Expand powered accessories as the second pillar of the Mobile Life business, Expand products under the inner beauty brand ByGLOW, Expand Gaming Accessories into furniture, including desks and chairs, Capital and business alliance with 株式会社REMARE, Promote projects to convert organic waste into methane gas |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company cited the expansion of stores carrying the Beauty business's base makeup products, increased e-commerce and wholesale sales in the Mobile Life business, refunds of U.S. tariffs, and the completion of increased retirement benefit expenses at a Korean subsidiary as factors contributing to higher profits. Factors contributing to lower profits included higher advertising and logistics costs, upfront investment for the second-half sales season, and price competition in gaming monitors.