Dependence on User Preferences, Content Expansion, and IP and Partners
First written in FY2019. 1 of 3 entries say "Restated". Latest entry: FY2025.
DeNA moved to the "Worse" side of this theme in 2025.
0 other companies' latest entry also says "Worsened".
- FY2025WorsenedAnnual report
「In particular, development costs for mobile games have been trending upward in recent years. Given the balance between development costs and expected revenue, development of new titles may not progress as planned, which could also delay content expansion.」
In addition to dependence on user preferences and external IP and partners, the company explicitly identifies rising mobile game development costs and the resulting risks of delays in developing new titles and expanding content. - FY2023RestatedAnnual report
「It is not easy to accurately capture user preferences at all times, and securing content development capabilities at external partner companies is affected by external factors different from those affecting the Group. Accordingly, given the nature of the business, these risks always remain latent to some extent and could materialize.」
Risks relating to user preferences, content expansion and dependence on external partners and IP continue to be present. - FY2019First statedAnnual report
「In businesses using content, including mobile games, user preferences change rapidly. If, for any reason, the Group is unable to accurately identify user needs or provide content that meets those needs, the appeal of its offerings to users could decline.」
The company identifies changes in user preferences, delays in expanding content, and the loss of major content resulting from changes to or termination of contracts with external partners and IP providers as risks.