Results for this period
Interim period (second quarter)1 April 2026 to 30 September 2026ConsolidatedIFRSThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in Millions of yen).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
The gaming business posted lower revenue and profit due to factors including trends in Pokémon Trading Card Game Pocket. The sports and smart city business posted higher revenue and profit, supported by strong performance in existing businesses centered on professional baseball events and contributions from 2 directly operated facilities. Profit attributable to owners of the parent and other items increased due to valuation gains of ¥39.517 billion and other items resulting from the partial sale of shares in GO株式会社.
No matters to report
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | IFRS |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 September 2026 |
| Net Sales | 76,279 Millions of yen (YoY -8.3%) |
| Operating profit | 14,013 Millions of yen (YoY -43.8%) |
| Ordinary income | 56,287 Millions of yen (YoY +89.2%) |
| Profit attributable to owners of the parent | 37,072 Millions of yen (YoY +61.0%) |
| Net income per share | ¥382.16 (basic), ¥381.27 (diluted) |
| Equity ratio | End of the current fiscal period 73 / End of previous period 69.8 |
| Total assets | 308,572 Millions of yen |
| Net assets | 233,833 Millions of yen |
| Cash flows from operating activities | -1,821 Millions of yen |
| Cash flows from investing activities | 29,080 Millions of yen |
| Cash flows from financing activities | -48,292 Millions of yen |
| Cash and cash equivalents at end of period | 81,802 Millions of yen |
| Full-year earnings forecast | Net Sales 154,000 Millions of yen (YoY +4.3%) / Operating profit 15,000 Millions of yen (YoY -19.8%) / Operating profit (Non-GAAP) 15,000 Millions of yen (YoY -46.7%) / Ordinary income Not disclosed / Net income Not disclosed (difficult to calculate reasonably) |
| Annual Dividend Forecast | ¥66.00 (previous fiscal year actual) → Undetermined(Undetermined) |
| Segment revenue | Gaming Business 23,897 Millions of yen (YoY -28.8%), Live streaming business 19,757 Millions of yen (YoY -2.5%), Sports and smart city business 28,011 Millions of yen (YoY +14.0%), Healthcare and medical business 3,480 Millions of yen (YoY -6.4%), New Businesses and Other 1,398 Millions of yen (YoY +13.1%) |
| Segment profit | Gaming Business 6,800 Millions of yen (YoY -60.1%), Live streaming business 1,903 Millions of yen (YoY -16.0%), Sports and smart city business 9,855 Millions of yen (YoY +17.4%), Healthcare and medical business -1,450 Millions of yen, New Businesses and Other -1,156 Millions of yen |
| Depreciation and amortization | 4,058 Millions of yen |
| Disclosure regarding the going concern assumption | No matters to report |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement Not disclosed |
| Changes in the scope of consolidation | New — companies (company name: Not disclosed) / Excluded — companies (company name: Not disclosed) |
| Material subsequent events | Not applicable |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Available (for institutional investors, analysts and media organizations) |
| Issued Shares at Period-End | 103,035,845 shares |
| Treasury Shares at Period-End | 10,523,004 shares |
| Factors Behind Changes in Business Performance | The gaming business posted lower revenue and profit due to factors including trends in Pokémon Trading Card Game Pocket. The sports and smart city business posted higher revenue and profit, supported by strong performance in existing businesses centered on professional baseball events and contributions from 2 directly operated facilities. Profit attributable to owners of the parent and other items increased due to valuation gains of ¥39.517 billion and other items resulting from the partial sale of shares in GO株式会社. |
Items this document does not state (8)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The decrease in revenue and operating profit was due to factors including weaker performance in the gaming business and increases in cost of sales and selling, general and administrative expenses. The increase in profit before tax and profit attributable to owners of the parent was mainly due to higher equity-method investment gain resulting from the offering of shares in GO株式会社, which led to the recognition of ¥39.517 billion in valuation gains and other items.