Results for this period
Third quarter1 April 2025 to 31 December 2025ConsolidatedIFRSThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
ゲーム事業では『Pokémon Trading Card Game Pocket』が引き続き貢献し、ライブストリーミング事業では収益性の改善を優先した運営で成果が出ました。スポーツ事業では2025年シーズンの主催試合の観客動員数が球団史上最多記録を更新しました。一方、減損損失9,912百万円を計上しました。
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Third quarter |
| Accounting standards | IFRS |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2025 to 31 December 2025 |
| Net Sales | ¥114,452 million (YoY -1.9%) |
| Operating profit | ¥16,895 million (YoY -19.5%) |
| Ordinary income | ¥24,231 million (profit before tax) (YoY +5.2%) |
| Profit attributable to owners of the parent | ¥16,821 million (YoY +6.8%) |
| Net income per share | 150.91円 |
| Equity ratio | End of the current fiscal period 67.1 / End of previous period 61.3 |
| Total assets | ¥374,986 million |
| Net assets | ¥259,688 million (total equity) |
| Cash flows from operating activities | ¥26,137 million |
| Cash flows from investing activities | ¥-7,285 million |
| Cash flows from financing activities | ¥-14,210 million |
| Cash and cash equivalents at end of period | ¥97,531 million |
| Full-year earnings forecast | Net Sales ¥146,500 million (YoY -10.7%) / Operating profit ¥17,000 million (YoY -41.3%) / Ordinary income Not disclosed / Net income Not disclosed |
| Revision to Earnings Forecast | Revenue レンジ予想(具体的数値は記載なし) → ¥146,500 million / Operating profit レンジ予想(具体的数値は記載なし) → ¥17,000 million / Ordinary income Not disclosed / Net income Not disclosed |
| Annual Dividend Forecast | ¥65 → ¥66 |
| Shareholder Return Policy | DOE(親会社所有者帰属持分配当率(連結))3%を目安として実施 |
| Segment revenue | Gaming Business ¥48,295 million (YoY -4.5%) / Live streaming business ¥30,325 million (YoY -2.0%) / Sports business ¥28,208 million (YoY +6.6%) / Healthcare and medical business ¥6,065 million (YoY -5.9%) / New Businesses and Other ¥1,906 million (YoY -25.4%) |
| Segment profit | Gaming Business ¥23,303 million (YoY +10.8%) / Live streaming business ¥3,302 million / Sports business ¥5,604 million (YoY +11.1%) / Healthcare and medical business ¥-2,539 million / New Businesses and Other ¥-1,977 million |
| Depreciation and amortization | ¥5,151 million |
| Impairment loss | ¥9,912 million |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement Not disclosed |
| Changes in the scope of consolidation | New Number of companies 1 / Company name デライト・ベンチャーズ・ビルダー3号投資事業有限責任組合 / Excluded Number of companies 0 / Company name Not disclosed |
| Material subsequent events | No applicable matters. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable Yes / Subject person 機関投資家・アナリスト・報道機関向け |
| Issued Shares at Period-End | 122,145,545 |
| Treasury Shares at Period-End | 10,646,913 |
| Factors Behind Changes in Business Performance | ゲーム事業では『Pokémon Trading Card Game Pocket』が引き続き貢献し、ライブストリーミング事業では収益性の改善を優先した運営で成果が出ました。スポーツ事業では2025年シーズンの主催試合の観客動員数が球団史上最多記録を更新しました。一方、減損損失9,912百万円を計上しました。 |
Items this document does not state (5)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.ゲーム事業が従来業績予想の上限に対して順調に推移したこと、ライブストリーミング事業で収益性を優先した運営が成果を上げたこと、スポーツ事業が好調だったことを考慮した一方、減損損失の影響を考慮したためです。減損損失は、当初想定された収益が見込まれなくなったことなどから計上されました。