Results for this period
Third quarter2024年4月1日〜2024年12月31日ConsolidatedIFRSThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
ゲーム事業では『Pokémon Trading Card Game Pocket』が順調に推移。ライブストリーミング事業やゲーム事業では支払手数料が減少し、中国でのゲーム事業の大幅な縮小等により販促費・広告費が減少。前年同期にあったSHOWROOM株式会社に関する一時的な損失がなくなった。
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Third quarter |
| Accounting standards | IFRS |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 2024年4月1日〜2024年12月31日 |
| Net Sales | ¥116,727 million (YoY +12.1%) |
| Operating profit | ¥20,979 million |
| Ordinary income | ¥23,031 million |
| Profit attributable to owners of the parent | ¥15,755 million |
| Net income per share | 141.48円 |
| Equity ratio | End of the current fiscal period 64.8 / End of previous period 62.3 |
| Total assets | ¥354,007 million |
| Net assets | ¥239,284 million |
| Cash flows from operating activities | ¥14,283 million |
| Cash flows from investing activities | ¥-7,098 million |
| Cash flows from financing activities | ¥-5,171 million |
| Cash and cash equivalents at end of period | ¥73,677 million |
| Full-year earnings forecast | Net Sales Undecided / Operating profit Undecided / Ordinary income Undecided / Net income Undecided |
| Annual Dividend Forecast | ¥20 → Undecided |
| Segment revenue | Gaming Business ¥50,581 million (YoY +29.4%), Live streaming business ¥30,935 million (YoY -5.1%), Sports business ¥26,450 million (YoY +11.8%), Healthcare and medical business ¥6,447 million (YoY -2.2%), New Businesses and Other ¥2,555 million (YoY +10.9%) |
| Segment profit | Gaming Business ¥21,026 million (YoY +8,126.8%), Live streaming business ¥-376 million, Sports business ¥5,044 million (YoY +14.5%), Healthcare and medical business ¥-3,545 million, New Businesses and Other ¥-776 million |
| Depreciation and amortization | ¥3,696 million |
| Impairment loss | ¥230 million |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement Not disclosed |
| Changes in the scope of consolidation | New 0 companies / Excluded 0 companies / Company name None |
| Material subsequent events | No applicable matters. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Available (for institutional investors, analysts and media organizations) |
| Issued Shares at Period-End | 122,145,545 |
| Treasury Shares at Period-End | 10,777,388 |
| Factors Behind Changes in Business Performance | ゲーム事業では『Pokémon Trading Card Game Pocket』が順調に推移。ライブストリーミング事業やゲーム事業では支払手数料が減少し、中国でのゲーム事業の大幅な縮小等により販促費・広告費が減少。前年同期にあったSHOWROOM株式会社に関する一時的な損失がなくなった。 |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.『Pokémon Trading Card Game Pocket』が順調に推移したこと、業績推移に応じた支払手数料の減少、中国でのゲーム事業の大幅な縮小による販促費・広告費の減少、前年同期にあったSHOWROOM株式会社に関する一時的な損失がなくなったことなど。