Revenue Growth in the Domestic Content Business and Efficiency Gains in Indirect Functions
First written in FY2017. 23 of 33 entries say "Advanced", first in FY2019-Q1. Latest entry: 2026-08-25.
No other company in this theme has enough history to compare yet.
- FY2026-H1AdvancedAnnual report
「The Content business posted higher revenue and higher profit for the interim consolidated accounting period. Revenue was ¥494 million, up 23.2% from the previous interim consolidated accounting period, while segment profit was ¥134 million, up 6.4%.」
The Content business posted higher revenue and profit on the strength of orders and royalty income, recording revenue of ¥494 million and segment profit of ¥134 million. - FY2025WorsenedAnnual report
「The Content business posted lower revenue and lower profit for the consolidated fiscal year. Revenue was ¥764 million, down 7.2% year on year, while segment profit was ¥215 million, down 34.1%. Although orders remained firm, royalty income declined from the record high recorded in the previous year.」
The Content business posted lower revenue and segment profit as royalty income declined from the record high recorded in the same period of the previous year, despite firm orders. - FY2025-H1WorsenedAnnual report
「The Content business posted lower revenue and lower profit for the interim consolidated accounting period. Revenue was ¥401 million, down 4.6% from the previous interim consolidated accounting period, while segment profit was ¥126 million, down 29.8%. Although orders remained firm, royalty income declined from the record high posted in the previous interim consolidated accounting period.」
The Content business posted lower revenue and segment profit as royalty income declined from the record high recorded in the same period of the previous year, despite firm orders. - FY2024AdvancedAnnual report
「The content business reported higher revenue and earnings for the consolidated fiscal year. Revenue was ¥823 million, up 13.2% year on year, and segment profit was ¥327 million, up 38.4%.」
Revenue and segment profit from the content business both increased, with revenue of ¥823 million and segment profit of ¥327 million. - FY2024-Q2AdvancedAnnual report
「The content business reported higher revenue and earnings for the consolidated cumulative second quarter. Revenue was ¥420 million, up 6.6% year on year, and segment profit was ¥180 million, up 10.3%. This was due to firm order trends and record-high royalty income.」
Revenue and segment profit from the content business exceeded the previous year's levels, supported by firm orders and record-high royalty income. Earnings improved on a numerical basis while investment in new domestic businesses and overseas expansion continued. - FY2024-Q1WorsenedAnnual report
「The content business reported lower revenue and earnings for the consolidated cumulative first quarter. Revenue was ¥168 million, down 15.1% year on year, and segment profit was ¥56 million, down 35.2%. This was because orders, which had been exceptionally strong in the same quarter of the previous year, settled at normal levels in the current quarter. At the same time, the Company continues to invest human resources and investment expenses appropriately in new businesses and overseas expansion to support further growth, and believes these initiatives will become profitable and contribute to earnings over the long term.」
Orders in the content business settled at normal levels from the strong level seen in the same quarter of the previous year, causing both revenue and segment profit to decline. Meanwhile, the Company continued allocating human resources and investment expenses to new businesses and overseas expansion. - FY2023WorsenedAnnual report
「The content business reported higher revenue but lower earnings for the consolidated fiscal year. Revenue was ¥727 million, up 6.6% year on year, and segment profit was ¥236 million, down 7.6%.」
Revenue from the content business increased, while segment profit declined 7.6% year on year, resulting in higher revenue but lower earnings for the full year. - FY2023-Q3AdvancedAnnual report
「The content business reported higher revenue and earnings for the consolidated cumulative third quarter. Revenue was ¥554 million, up 8.0% year on year, and segment profit was ¥214 million, up 2.5%, representing steady performance.」
Revenue and segment profit from the content business exceeded the previous year's levels, with higher revenue and earnings continuing. The Company stated that stable growth in orders, the popularity of content products and royalty income contributed to the result. - FY2023-Q2AdvancedAnnual report
「The content business reported higher revenue and earnings for the consolidated cumulative second quarter. Revenue was ¥394 million, up 17.8% year on year, and segment profit was ¥163 million, up 20.2%.」
Revenue and segment profit from the content business exceeded the previous year's levels, driven by increased orders for game planning and development, book editing and other content-related planning and development, as well as royalty income. - FY2023-Q1AdvancedAnnual report
「The content business reported higher revenue and earnings for the consolidated cumulative first quarter. Revenue was ¥198 million, up 15.8% year on year, and segment profit was ¥86 million, up 29.5%.」
Revenue from the content business increased 15.8% and segment profit increased 29.5%, indicating continued revenue growth. The Company stated that higher orders for game planning and development, book editing and other services, as well as royalty income, contributed to the result. - FY2022AdvancedAnnual report
「The content business reported higher revenue but lower earnings for the consolidated fiscal year. Revenue was ¥682 million, up 3.7% year on year, and segment profit was ¥256 million, down 5.6%.」
Revenue from the content business increased 3.7%, and segment profit was ¥256 million. Although profit declined year on year, the Company described contributions from orders, royalty income and the allocation of expenses. - FY2022-Q3WorsenedAnnual report
「In the consolidated cumulative third quarter, the effect of Demon Slayer, which had performed strongly in the same quarter of the previous year, had run its course. However, book-editing revenue remained firm, supported by the strong popularity of other manga titles handled by the Company and steady orders for game strategy guides. The trading card games and books handled by the Company were also popular, and royalty income remained steady.」
While the Company described other manga titles, game strategy guides and royalty income as firm, revenue for the content business as a whole declined 1.5% year on year and segment profit declined 8.1%. - FY2022-Q2WorsenedAnnual report
「In the consolidated cumulative second quarter, the effect of Demon Slayer, which had performed strongly in the same quarter of the previous year, had run its course. However, book-editing revenue remained firm, supported by the strong popularity of other manga titles handled by the Company and steady orders for game strategy guides. The trading card games and books handled by the Company were also popular, and royalty income remained steady.」
While the Company described individual titles, orders for game strategy guides and royalty income as firm, revenue for the content business as a whole declined 8.7% year on year and segment profit declined 20.3%. - FY2022-Q1AdvancedAnnual report
「The content business reported higher revenue and earnings for the consolidated cumulative first quarter. Revenue was ¥171 million, up 41.5% year on year, and segment profit was ¥66 million, up 150.0%.」
Revenue from the content business increased 41.5% year on year, while segment profit was ¥66 million, up 150.0%, indicating continued earnings improvement. - FY2021AdvancedAnnual report
「In this business, book-editing revenue increased significantly, driven particularly by Demon Slayer, which the Company was directly involved in editing and which was very well received in films and other media, as well as by the strong popularity of other manga titles and steady orders for game strategy guides.」
Demon Slayer, other manga titles and game strategy guides contributed to higher book-editing revenue, providing tangible evidence of revenue growth in the content business. - FY2021-Q3AdvancedAnnual report
「The content business reported higher revenue and earnings for the consolidated cumulative third quarter. Revenue was ¥521 million, up 33.9% year on year, and segment profit was ¥228 million, up 233.5%.」
Revenue from the content business increased 33.9% year on year, while segment profit rose 233.5%. The Company stated that book editing for titles including Demon Slayer, orders for game strategy guides, royalty income from card games and lower expenses contributed to the result. - FY2021-Q2AdvancedAnnual report
「The content business reported higher revenue and earnings for the consolidated cumulative second quarter. Revenue was ¥366 million, up 28.1% year on year, and segment profit was ¥170 million, up 226.2%.」
Revenue from the content business increased 28.1%, while segment profit rose 226.2% year on year. The Company stated that book editing for manga and game strategy guides, royalty income from card games and lower expenses contributed to the result. - FY2021-Q1AdvancedAnnual report
「The business posted lower revenue but higher profit for the cumulative first quarter of the current consolidated fiscal year. Revenue was ¥121 million, down 8.9% year on year, while segment profit was ¥26 million, up 144.5%.」
Revenue from the content business declined 8.9%, while segment profit was approximately 2.4 times the level of the same period of the previous year. Business expenses were also reduced by approximately 20%, supporting the return to profitability. - FY2020AdvancedAnnual report
「For the consolidated fiscal year, revenue increased 10%, while business expenses declined by approximately 20%, contributing to the return to profitability.」
In the content business, revenue increased 11.5% and the business shifted from a segment loss to profit of ¥97 million. The Company stated that revenue growth and lower business expenses led to the return to profitability. - FY2020-Q3AdvancedAnnual report
「In the consolidated cumulative third quarter, editing revenue from books increased, driven by the popularity of various manga titles handled by the Company. The trading card games handled by the Company were also popular, resulting in a significant increase in royalty income. On a quarterly basis, revenue increased by 30%, while business expenses declined by approximately 30%, contributing to the return to profitability.」
In the content business, editing revenue from manga books and royalty income from trading card games increased, while revenue rose 30% and business expenses declined by approximately 30%. On a cumulative basis, the business shifted from a segment loss of ¥44 million in the same period of the previous year to profit of ¥68 million. - FY2020-Q2AdvancedAnnual report
「As a result, revenue for the consolidated cumulative second quarter was ¥285 million, up 5.6% year on year, and segment profit (operating profit) was ¥52 million, compared with a segment loss of ¥3 million in the same quarter of the previous year.」
The content business shifted from a segment loss of ¥3 million in the same quarter of the previous year to profit of ¥52 million, while revenue increased 5.6%. The Company stated that higher editing revenue from manga-related books and increased royalty income from trading card games contributed to the result. - FY2020-Q1AdvancedAnnual report
「As a result of the structural reform, revenue was at approximately the same level as in the same quarter of the previous year, while the active reduction of domestic spending put earnings on a recovery trend. The Company also continued its policy of actively expanding overseas to achieve full-scale business growth. As a result, revenue for the consolidated cumulative first quarter was ¥133 million, down 1.4% year on year, and segment profit (operating profit) was ¥10 million, up 945.5%.」
The content business saw earnings recover as a result of reduced domestic spending, with segment profit increasing 945.5% year on year to ¥10 million. The policy of achieving full-scale business growth through overseas expansion also continued. - FY2019AdvancedAnnual report
「As a result, revenue for the consolidated fiscal year was ¥459 million, up 8.6% year on year, and the segment loss (operating loss) was ¥46 million, compared with a segment loss of ¥66 million in the previous fiscal year.」
Full-year revenue from the content business increased 8.6%, while the operating loss narrowed from ¥66 million to ¥46 million. Progress in structural reform combining domestic spending cuts with expansion into Asia was reflected in the results. - FY2019-Q3AdvancedAnnual report
「Revenue from Japan increased significantly from the previous year in the consolidated cumulative third quarter, and the Company continued its policy of actively expanding overseas operations to achieve full-scale business growth. As a result, revenue was ¥348 million, up 10.8% year on year, and the segment loss (operating loss) was ¥44 million, compared with a segment loss of ¥53 million in the same period of the previous year.」
Revenue from the content business increased 10.8% year on year, while the operating loss narrowed from ¥53 million to ¥44 million. The Company also continued its policy of stepping up overseas expansion. - FY2019-Q2AdvancedAnnual report
「As a result of these activities, revenue for the consolidated cumulative second quarter was ¥270 million, up 17.7% year on year, and the segment loss (operating loss) was ¥3 million, compared with a segment loss of ¥16 million in the same period of the previous year.」
Revenue from the content business increased 17.7%, while the operating loss narrowed from ¥16 million in the previous year to ¥3 million. - FY2019-Q1AdvancedAnnual report
「For the consolidated cumulative first quarter, revenue was ¥134 million, up 45.1% year on year, and segment profit (operating profit) was ¥1 million, compared with a segment loss of ¥16 million in the same quarter of the previous year.」
The content business shifted from an operating loss in the same period of the previous year to operating profit, while revenue increased 45.1%. The Company was progressing with the full-scale launch of its Asian business, the acquisition of new content and promotional activities. - FY2018WorsenedAnnual report
「As a result of these activities, revenue for the consolidated fiscal year was ¥422 million, down 10.6% year on year, and the segment loss (operating loss) was ¥66 million, compared with a segment loss of ¥17 million in the previous fiscal year.」
The content business reported lower revenue and earnings for the full year, with revenue declining and the operating loss widening from ¥17 million to ¥66 million. The Company described the long-term decline in domestic publishing and other businesses, as well as continued investment for structural reform and preparations for expansion into Asia. - FY2018-Q3WorsenedAnnual report
「As a result of these activities, revenue for the consolidated cumulative third quarter was ¥314 million, down 15.7% year on year, and the segment loss (operating loss) was ¥53 million, compared with segment profit of ¥13 million in the same period of the previous year.」
The content business saw both the decline in revenue and the loss widen from the previous quarter, shifting from segment profit in the same period of the previous year to an operating loss of ¥53 million. - FY2018-Q2WorsenedAnnual report
「The consolidated cumulative second quarter was a challenging period in terms of revenue, as orders, particularly in Japan, remained sluggish. However, the acquisition of new content and expansion into Asia are making tangible progress, and the Company will continue to make strategic investments. It believes the business has significant growth potential in the Asian market. As a result of these activities, revenue for the consolidated cumulative second quarter was ¥229 million, down 5.4% year on year, and the segment loss (operating loss) was ¥16 million, compared with segment profit of ¥12 million in the same period of the previous year.」
Continued sluggish domestic orders caused the content business to report lower revenue and shift from segment profit to an operating loss. Meanwhile, the Company stated that expansion into Asia and the acquisition of new content were making tangible progress. - FY2017First statedAnnual report
「The Content business has reached a bottom in segment revenue and is showing signs of recovery, including orders for new card games from new customer segments. We will continue strengthening the business with the aim of expanding revenue on a sustained basis.」
The company identifies orders for card games from new customer segments as a recovery driver and states its intention to expand revenue. It also describes strengthening head-office functions and reducing indirect costs through cooperation and the consolidation of operations with the parent group.