Exclusive Distribution and IP Utilization for the Game “GYEE”
First written in FY2025-H1. 4 of 6 entries say "Advanced", first in FY2025. Latest entry: FY2027-H1.
No other company in this theme has enough history to compare yet.
- FY2027-H1Existing Game Revenue Continues, but Interim-Period Sales DeclineAnnual report
「During the interim consolidated accounting period, the Company recognized ¥36 million in revenue as game services revenue.」
The Company recognized ¥36 million in game services revenue through the continued operation of GYEE 1.0, down from ¥61 million in the same period of the previous year. Initiatives for existing users, event updates and operational efficiency improvements are continuing. - FY2026AdvancedAnnual report
「During the fiscal year under review, the Company recognized ¥111 million in revenue from stable game services revenue generated by GYEE.」
GYEE's annual game services revenue reached ¥111 million, up from ¥75 million in the previous fiscal year. The AI game business, based on revenue from existing games, is expanding its recognized revenue. - 2026-05-01AdvancedGeneral Meetings of Shareholders
「During the consolidated fiscal year, we recorded ¥111 million in sales as stable game-service revenue from “GYEE.” We also commenced development of “GYEE 2.0.”」
Annual revenue from GYEE and the start of development of GYEE 2.0 were disclosed, indicating progress in the AI gaming business. - FY2026-H1AdvancedAnnual report
「During the interim consolidated accounting period, the Company recognized ¥61 million in revenue as game services revenue.」
In the AI game business based on exclusive distribution of GYEE, the Company recognized ¥61 million in game services revenue during the interim consolidated accounting period. - FY2025AdvancedAnnual report
「During the fiscal year under review, game services revenue grew steadily, with ¥75.184 million recognized as revenue. … On 25 April 2025, QSAL entered into an asset transfer agreement with 上海軒躍商務咨詢有限公司 to acquire all intellectual property rights related to the mobile game Sanctus Chronicle-GYEE- for $3 million.」
Annual game services revenue from GYEE reached ¥75.184 million after the distribution rights were acquired. In addition, after the filing, the Company entered into an agreement to acquire all related intellectual property rights for $3 million, expanding the scope for use of the IP. - FY2025-H1First statedAnnual report
「The Company acquired exclusive distribution rights for the game GYEE and generated ¥13.570 million in revenue from mid-July onward. Going forward, it aims to acquire more users by leveraging the game's IP, strengthening its game app business and proceeding with upgrades.」
In its AI game business, the Company acquired exclusive distribution rights for GYEE and recognized ¥13.570 million in game services revenue from mid-July through August 2024. Going forward, it aims to expand its user base through use of the IP, upgrades and marketing investment.