Announced details
Manufacturing, product planning and development, new business creation, communicating the value of technology, and manufacturing
They appear as program participants and parties involved in the theme. No capital, personnel, or business relationships are disclosed.
Sony Interactive Entertainment develops the toio robot toy. ICOMA develops the folding electric bike “TATAMEL BIKE.” キャステム practices manufacturing, including the steel “ROBIN MASK.” No information is provided on their locations, capital, or years of establishment.
350 million monthly page views and 60 million unique browsers (ITmedia company profile)
Free
The company does not address Contract Value / Impact on Business Performance.
| Item | Details |
|---|---|
| Names of Products / Services Covered | Episode 2 of X THEME (“Cross Theme”): “Has Japanese Manufacturing Really Become Boring? — How to Create Interesting Products”, MONOist, TechLIVE by ITmedia |
| Counterparty | Sony Interactive Entertainment, ICOMA, キャステム |
| Counterparty overview | Sony Interactive Entertainment develops the toio robot toy. ICOMA develops the folding electric bike “TATAMEL BIKE.” キャステム practices manufacturing, including the steel “ROBIN MASK.” No information is provided on their locations, capital, or years of establishment. |
| Relationship with the Company | They appear as program participants and parties involved in the theme. No capital, personnel, or business relationships are disclosed. |
| Offering price | Free |
| Launch date | 15:00 on Tuesday, 18 August 2026 (scheduled streaming) |
| Applicable area | Manufacturing, product planning and development, new business creation, communicating the value of technology, and manufacturing |
| Location scale | 350 million monthly page views and 60 million unique browsers (ITmedia company profile) |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.To explore ideas for making Japanese manufacturing more interesting and share approaches for connecting creators’ ideas and sense of play with product value.