High Profitability and Uncertainty in the Gaming Business
First written in FY2017-Q2. 2 of 4 entries say "Restated". Latest entry: FY2018.
No other company in this theme has enough history to compare yet.
- FY2018DroppedAnnual reportThe former risk assessment presenting both the high profitability and high uncertainty of the game business is not explicitly stated among the risk factors in this filing.
- FY2017RestatedAnnual report
「In the current Internet business, the game business is one of the businesses with the potential to generate substantial profits in the shortest period of time. At the same time, however, it is a business characterized by high uncertainty, despite its potential for high profitability.」
The high profitability and high uncertainty of the game business were reconfirmed as the background to its separation and continued operation through Studio Z. - FY2017-Q3RestatedAnnual report
「In the current Internet business, the game business is one of the businesses with the potential to generate substantial profits in the shortest period of time. At the same time, however, it is a business characterized by high uncertainty, despite its potential for high profitability.」
The recognition that the game business combines the potential for high profitability with high uncertainty was reconfirmed as a reason for the business separation. - FY2017-Q2First statedAnnual report
「In the current Internet business, the game business is one of the businesses with the potential to generate substantial profits in the shortest period of time. At the same time, however, it is a business characterized by high uncertainty, despite its potential for high profitability.」
The game business is described as having both the potential for high profitability and high uncertainty, providing the background for its separation and its limited continued operation through Studio Z.