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Crooz (2138) · TargetDropped

Maintaining High Sales Rankings for Native Games

First written in FY2016. 2 of 4 entries say "Restated". Latest entry: FY2017.

4entries
2years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2016 – FY20172016: 320162017: 12017
Same theme, other companies
Ongoing Expansion of High-Quality Games and ContentA theme 23 companies write about · 0 as a headwind · 30 as a tailwind

The whole theme swung hardest in 2023: 2 of 20 companies on the "Worse" side.

1 other company's latest entry also says "Dropped".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 23 companies compared. The sentences above are computed from all 23.
Full recordFilings, disclosures and news, newest first
  1. FY2017DroppedAnnual report

    「For the future internet content business, or game business, our strategic subsidiary Studio Z株式会社 will continue pursuing hit titles that generate high returns. With a small, highly skilled team devoting itself fully to developing one new title, and with low investment and a small organizational structure to improve management and communication cost efficiency, we aim to transform a high-risk development model into a lower-risk one.」

    The previous goal of maintaining high sales-ranking positions is not mentioned in this filing, and the focus has shifted to limited new development by Studio Z and the creation of hit titles.
  2. FY2017-Q2RestatedAnnual report

    「In the internet content business, large-scale promotions and updates for Elemental Story, which marked its first anniversary in June 2016, proved effective and drove results.」

    The company states that continued operations involving large-scale promotions and updates for Elemental Story drove results in the quarter. No specific sales-ranking position is provided.
  3. FY2017-Q1RestatedAnnual report

    「In the internet content business, native games for the App Store and Google Play began making a meaningful contribution to results in the previous consolidated fiscal year. We have launched multiple high-potential titles, including Elemental Story, which began distribution in January 2015, NARUTO -ナルト- 忍コレクション 疾風乱舞 in April of the same year, and FINAL FANTASY GRANDMASTERS in October. We will continue focusing on operations that enhance user satisfaction.」

    The company is reiterating its policy of operating multiple native game titles while continuing to enhance user satisfaction.
  4. FY2016First statedAnnual report

    「We will continue focusing on operations that enhance user satisfaction and aim to maintain high positions in the sales rankings.」

    The company says it will continue operating its games in a way that enhances user satisfaction, based on its track record of placing multiple titles near the top of the rankings.
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Maintaining High Sales Rankings for Native Games | CROOZ,Inc. (2138) | Komori